element component
diagram x3d-4.0_diagrams/x3d-4.0_p43.png
type extension of X3DStatement
properties
content complex
used by
element head
attributes
Name  Type  Use  Default  Fixed  Annotation
class  xs:NMTOKENS        
appinfo

                    The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
                    This attribute is only functional if the X3D model is loaded within an HTML page.
               
id  xs:NMTOKEN        
appinfo

                    The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing.
                    This attribute is only functional if the X3D model is loaded within an HTML page.
               
style  SFString        
appinfo

                    The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
                    This attribute is only functional if the X3D model is loaded within an HTML page.
               
name  componentNameChoices  required      
level  derived by: SFInt32  required      
appinfo

                                Warning: level is required and must be specified in source document.
                           
annotation
appinfo
<!-- provide default value for API; explicit definition still required in XML documents to avoid assumption errors -->
<xs:attribute name="level" type="SFInt32" default="1"/>
<xs:attribute name="componentName" type="componentNameChoices" fixed="Core"/>
<xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/>
                Functional summary: each added component statement indicates needed scene functionality support above the given X3D profile.
           
source <xs:element name="component">
 
<xs:annotation>
   
<xs:appinfo>
     
<!-- provide default value for API; explicit definition still required in XML documents to avoid assumption errors -->
     
<xs:attribute name="level" type="SFInt32" default="1"/>
     
<xs:attribute name="componentName" type="componentNameChoices" fixed="Core"/>
     
<xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/>
                Functional summary: each added component statement indicates needed scene functionality support above the given X3D profile.
           
</xs:appinfo>
   
<xs:documentation source="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/concepts.html#Components"/>
 
</xs:annotation>
 
<xs:complexType>
   
<xs:complexContent>
     
<xs:extension base="X3DStatement">
       
<xs:attribute name="name" type="componentNameChoices" use="required"/>
       
<xs:attribute name="level" use="required">
         
<xs:annotation>
           
<xs:appinfo>
                                Warning: level is required and must be specified in source document.
                           
</xs:appinfo>
         
</xs:annotation>
         
<xs:simpleType>
           
<xs:restriction base="SFInt32">
             
<xs:minInclusive value="1"/>
             
<xs:maxInclusive value="5"/>
           
</xs:restriction>
         
</xs:simpleType>
       
</xs:attribute>
     
</xs:extension>
   
</xs:complexContent>
 
</xs:complexType>
</xs:element>

attribute component/@name
type componentNameChoices
properties
use required
facets
Kind Value Annotation
enumeration Core
appinfo

                        The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
                   
enumeration CADGeometry
appinfo

                        The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
                   
enumeration CubeMapTexturing
appinfo

                        The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
                   
enumeration DIS
appinfo

                        The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
                   
enumeration EnvironmentalEffects
appinfo

                        Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
                   
enumeration EnvironmentalSensor
appinfo

                        The Environment Sensor nodes emit events indicating activity in the scene environment, usually based on interactions between the viewer and the world.
                   
enumeration EventUtilities
appinfo

                        The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
                   
enumeration Followers
appinfo

                        The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time.
                   
enumeration Geometry2D
appinfo

                        The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
                   
enumeration Geometry3D
appinfo

                        The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most
                        primitive geometry nodes (Box, Cone, Cylinder, Sphere).
                   
enumeration Geospatial
appinfo

                        The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
                   
enumeration Grouping
appinfo

                        The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
                   
enumeration HAnim
appinfo

                        The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
                        Original name was H-Anim for X3D versions 3.0 through 3.3, both enumeration values HAnim and H-Anim are allowed to pass validation.
                   
enumeration H-Anim
appinfo

                        Legacy enumeration H-Anim for X3D versions 3.0-3.3 provides backwards compatibility with Humanoid Animation (HAnim) version 1, preferred form of enumeration value is HAnim.
                   
enumeration Interpolation
appinfo

                        Interpolator nodes provide keyframe-based animation capability.
                   
enumeration KeyDeviceSensor
appinfo

                        The Key Device Sensor defines how keyboard keystrokes are inserted into an X3D world.
                   
enumeration Layering
appinfo

                        The Layering component describes how to layer a set of subscene layers into a composite scene.
                   
enumeration Layout
appinfo

                        The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content.
                   
enumeration Lighting
appinfo

                        The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
                   
enumeration Navigation
appinfo

                        The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
                   
enumeration Networking
appinfo

                        The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
                   
enumeration NURBS
appinfo

                        The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
                   
enumeration ParticleSystems
appinfo

                        The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
                   
enumeration Picking
appinfo

                        The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
                   
enumeration PointingDeviceSensor
appinfo

                        Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry.
                   
enumeration TextureProjector
appinfo

                        TextureProjector nodes project textures onto geometry in a scene.
                   
enumeration Rendering
appinfo

                        The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
                   
enumeration RigidBodyPhysics
appinfo

                        The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
                   
enumeration Scripting
appinfo

                        The Script component describes how Script nodes are used to effect changes in X3D worlds.
                   
enumeration Shaders
appinfo

                        The programmable shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
                   
enumeration Shape
appinfo

                        The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
                   
enumeration Sound
appinfo

                        The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
                   
enumeration Text
appinfo

                        The Text component defines how text strings are rendered in an X3D scene.
                   
enumeration Texturing
appinfo

                        The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
                   
enumeration Texturing3D
appinfo

                        The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
                   
enumeration Time
appinfo

                        The Time component defines how time is sensed, computed and associated with events in an X3D scene.
                   
enumeration VolumeRendering
appinfo

                        The Volume Rendering component provides the ability to specify and render volumetric data sets.
                   
source <xs:attribute name="name" type="componentNameChoices" use="required"/>

attribute component/@level
type restriction of SFInt32
properties
use required
facets
Kind Value Annotation
minInclusive 1
maxInclusive 5
annotation
appinfo

                                Warning: level is required and must be specified in source document.
                           
source <xs:attribute name="level" use="required">
 
<xs:annotation>
   
<xs:appinfo>
                                Warning: level is required and must be specified in source document.
                           
</xs:appinfo>
 
</xs:annotation>
 
<xs:simpleType>
   
<xs:restriction base="SFInt32">
     
<xs:minInclusive value="1"/>
     
<xs:maxInclusive value="5"/>
   
</xs:restriction>
 
</xs:simpleType>
</xs:attribute>


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