[x3d-public] MultiTextureTransform.textureTransform
John Carlson
yottzumm at gmail.com
Wed Oct 8 15:59:11 PDT 2025
No worries!
On Wed, Oct 8, 2025 at 5:48 PM Michalis Kamburelis <michalis.kambi at gmail.com>
wrote:
> No, we don't want MultiTextureTransform inside
> MultiTextureTransform.textureTransform. It is not necessary, I'm not
> sure what it would actually mean if it was allowed :)
>
> MultiTextureTransform is deliberately a list of
> X3DSingleTextureTransformNode, which stands for "any texture transform
> node except MultiTextureTransform". So in effect MultiTextureTransform
> remains, conceptually, a flat list, not a tree of arbitrary depth.
>
> Regards,
> Michalis
>
> wt., 7 paź 2025 o 19:07 John Carlson via x3d-public
> <x3d-public at web3d.org> napisał(a):
> >
> > I thought I should open this up to a wider audience.
> >
> > Should the MultiTextureTransform.textureTransform field be able to
> contain MultiTextureTransform nodes? I think the answer is no for
> simplicity. Only one MultiTextureTransform is required.
> >
> >
> https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#MultiTextureTransform
> >
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20251008/66511658/attachment.html>
More information about the x3d-public
mailing list