[x3d-public] MultiTextureTransform.textureTransform

Michalis Kamburelis michalis.kambi at gmail.com
Wed Oct 8 15:48:20 PDT 2025


No, we don't want MultiTextureTransform inside
MultiTextureTransform.textureTransform. It is not necessary, I'm not
sure what it would actually mean if it was allowed :)

MultiTextureTransform is deliberately a list of
X3DSingleTextureTransformNode, which stands for "any texture transform
node except MultiTextureTransform". So in effect MultiTextureTransform
remains, conceptually, a flat list, not a tree of arbitrary depth.

Regards,
Michalis

wt., 7 paź 2025 o 19:07 John Carlson via x3d-public
<x3d-public at web3d.org> napisał(a):
>
> I thought I should open this up to a wider audience.
>
> Should the MultiTextureTransform.textureTransform field be able to contain MultiTextureTransform nodes?  I think the answer is no for simplicity.  Only one MultiTextureTransform is required.
>
> https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#MultiTextureTransform
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org



More information about the x3d-public mailing list