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S

Scatter - Class in Vrml2Sourcebook.Siggraph98Course
Controlling color on coordinate-based geometry: PointSet example.
Scatter() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Scatter
Default constructor to create this object.
Shiny - Class in Vrml2Sourcebook.Siggraph98Course
The shiny spheres world creates a set of spheres, each given a different set of material attributes.
Shiny() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Shiny
Default constructor to create this object.
Slabs - Class in Vrml2Sourcebook.Siggraph98Course
Slab World example illustrates use of Appearance and Material nodes to set the main shading color (diffuseColor), glow color (emissiveColor), and transparency level of a shape.
Slabs() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Slabs
Default constructor to create this object.
Slide - Class in Vrml2Sourcebook.Siggraph98Course
Spiral slide scene illustrates the use of an Extrusion to build a playground slide.
Slide() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Slide
Default constructor to create this object.
Snake - Class in Vrml2Sourcebook.Siggraph98Course
This world creates a morphing snake using an Extrusion node.
Snake() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Snake
Default constructor to create this object.
SoundMarker - Class in Vrml2Sourcebook.Siggraph98Course
Visible marker used by Sound emitter scene.
SoundMarker() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SoundMarker
Default constructor to create this object.
Space - Class in Vrml2Sourcebook.Siggraph98Course
Multiple shapes building a more complex object.
Space() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Space
Default constructor to create this object.
Space2 - Class in Vrml2Sourcebook.Siggraph98Course
Simple spaceship scene illustrates the use of VRML primitive shapes to build a more complex shape.
Space2() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Space2
Default constructor to create this object.
SpherePrimitive - Class in Vrml2Sourcebook.Siggraph98Course
Primitive geometry: Sphere.
SpherePrimitive() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SpherePrimitive
Default constructor to create this object.
Spheres - Class in Vrml2Sourcebook.Siggraph98Course
Spherical geometry cluster to support illustration of lighting effects by other test scenes.
Spheres() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Spheres
Default constructor to create this object.
Spiral - Class in Vrml2Sourcebook.Siggraph98Course
Spiral flow shows how to move a set of particles (spheres) along a pre-computed animation path.
Spiral() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Spiral
Default constructor to create this object.
SpotLightExample - Class in Vrml2Sourcebook.Siggraph98Course
Example lighting using SpotLight.
SpotLightExample() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SpotLightExample
Default constructor to create this object.
Squisher - Class in Vrml2Sourcebook.Siggraph98Course
Squishy ball world illustrates the use of orientation, color, and position interpolators.
Squisher() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Squisher
Default constructor to create this object.
Stairway - Class in Vrml2Sourcebook.Siggraph98Course
The Stairway world uses a twisting, branching, floating stairway to lead the visitor to six doorways.
Stairway() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Stairway
Default constructor to create this object.
StopWatch - Class in Vrml2Sourcebook.Siggraph98Course
Stop-watch with automatically moving second, minute, and hour hands, start and stop buttons, and a stop-watch sweep second hand.
StopWatch() - Constructor for class Vrml2Sourcebook.Siggraph98Course.StopWatch
Default constructor to create this object.
Sub - Class in Vrml2Sourcebook.Siggraph98Course
Geometry used in Sound test scene.
Sub() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Sub
Default constructor to create this object.
SubWorld - Class in Vrml2Sourcebook.Siggraph98Course
Multiple sounds example: submarine world with sounds.
SubWorld() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SubWorld
Default constructor to create this object.
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