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X3D Example Archives: VRML 2 Sourcebook, Chapter 15 - Extrusion

Extruded shapes are very common: tubes, pipes, bars, vases, donuts, and ther tricky uses. An Extrusion node efficiently creates extruded shapes. The crossSection field specifies the cross-section, and the spine field specifies the sweep path. The scale and orientation fields specify scaling and rotation at each spine point.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 15.10 Extruded Room With Axes
  21 X3D Scenes       Scene Descriptions
Figure 15.07 Extruded Cylinder An extruded cylinder built using a circular cross section swept along a straight spine.
Figure 15.08 Extruded Half Cylinder With Caps An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison.
Figure 15.08 Extruded Half Cylinder With Caps With Axes An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison.
Figure 15.09 Extruded Half Cylinder Without Caps An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison.
Figure 15.09 Extruded Half Cylinder Without Caps With Axes An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison.
Figure 15.10 Extruded Room An extruded room using a floor plan as the cross section.
Figure 15.10 Extruded Room With Axes An extruded room using a floor plan as the cross section.
Figure 15.11 Extruded Playground Slide A playground slide built by extruding a half-circle cross section along a helical spine.
Figure 15.11 Extruded Playground Slide With Axes A playground slide built by extruding a half-circle cross section along a helical spine.
Figure 15.12 Torus A torus built using a circular cross section swept along a circular spine.
Figure 15.12 Torus With Axes A torus built using a circular cross section swept along a circular spine.
Figure 15.13 Extruded Pyramid A pyramid built by scaling a square cross section to 0.01 at the pyramid apex.
Figure 15.13 Extruded Pyramid With Axes A pyramid built by scaling a square cross section to 0.01 at the pyramid apex.
Figure 15.14 Extruded Vase A vase built by scaling a circular cross section at each coordinate along a straight spine.
Figure 15.14 Extruded Vase With Axes A vase built by scaling a circular cross section at each coordinate along a straight spine.
Figure 15.15 Twisted Bar A bar twisted using Y-axis, cross-section rotation at each spine coordinate.
Figure 15.15 Twisted Bar With Axes A bar twisted using Y-axis, cross-section rotation at each spine coordinate.
Figure 15.16 Extruded Lipstick A lipstick shape created by rotating a circular cross section about the X axis as it is extruded.
Figure 15.16 Extruded Lipstick With Axes A lipstick shape created by rotating a circular cross section about the X axis as it is extruded.
Figure 15.17 Wiggling Snake A wiggling snake whose spine is animated using a CoordinateInterpolator node.
Figure 15.17 Wiggling Snake With Axes A wiggling snake whose spine is animated using a CoordinateInterpolator node.

Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion

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Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.