X3D Example Archives: VRML 2.0 Sourcebook, Chapter 24 - Sound

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes Descriptions
Figure 24.1 Emitter Markers A silent set of emitter markers indicating emitter location, minimum-range ellipsoid, and maximum-range ellipsoid. Used by other Chapter 24 examples.
Figure 24.2 Ambient Sound Emitter Markers A world with ambient sound and a set of emitter markers.
Figure 24.3 Touch Sensor Triggered Sound A world with sound triggered by touching a white ball, with an emitter marker marking the range of audible sound.
Figure 24.4 Four Key Keyboard Four keys in a keyboard, showing how pitch can vary a single sound source.
Figure 24.5 Two Ambient Circling Sounds Two ambient sounds circling the origin.
Figure 24.6 Directed Ambient Sound A time-varying ambient sound aimed to the right.
Figure 24.7 Virtual TV A virtual television.

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter24-Sound

Current and archived nightly builds and distributions of these examples are also available.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.