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X3D Example Archives: VRML 2 Sourcebook, Chapter 03 - Shapes

[1] Figure03.01DefaultBox.x3d - (default X3D view from 0 0 10)
Chapter Viewpoint Slideshow

This chapter describes how to build primitive shapes. The Shape node contains Appearance and geometry. Geometry primitive nodes of interest include Box, Cone, Cylinder, Sphere, Text and FontStyle. Multiple Shape nodes can be drawn together to make new objects of interest.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Space Station, or spark plug? You decide...
18 X3D Scenes      30 Viewpoint Snapshots

Figure 03.01 Default Box    
  [1] Figure03.01DefaultBox.x3d - (default X3D view from 0 0 10)


Figure 03.01 Default Box With Axes    
  [2] Figure03.01DefaultBoxWithAxes.x3d - (default X3D view from 0 0 10)


Figure 03.02 Resized Box    
  [3] Figure03.02ResizedBox.x3d - (default X3D view from 0 0 10)


Figure 03.02 Resized Box With Axes    
  [4] Figure03.02ResizedBoxWithAxes.x3d - (default X3D view from 0 0 10)


Figure 03.0 3Default Cone    
  [5] Figure03.03DefaultCone.x3d - (default X3D view from 0 0 10)


Figure 03.0 3Default Cone With Axes    
  [6] Figure03.03DefaultConeWithAxes.x3d - (default X3D view from 0 0 10)


Figure 03.04 Flattened Cone    
  [7] Figure03.04FlattenedCone.x3d - (default X3D view from 0 0 10)


Figure 03.04 Flattened Cone With Axes    
  [8] Figure03.04FlattenedConeWithAxes.x3d - (default X3D view from 0 0 10)


Figure 03.05 Default Cylinder    
  [9] Figure03.05DefaultCylinder.x3d - (default X3D view from 0 0 10)


Figure 03.05 Default Cylinder With Axes    
  [10] Figure03.05DefaultCylinderWithAxes.x3d - (default X3D view)


Figure 03.06 Resized Cylinder    
  [11] Figure03.06ResizedCylinder.x3d - Default view 0 0 10

  [12] Figure03.06ResizedCylinder.x3d - Farther view 0 0 20

  [13] Figure03.06ResizedCylinder.x3d - (default X3D view from 0 0 10)


Figure 03.06 Resized Cylinder With Axes    
  [14] Figure03.06ResizedCylinderWithAxes.x3d - Default view 0 0 10

  [15] Figure03.06ResizedCylinderWithAxes.x3d - Farther view 0 0 20

  [16] Figure03.06ResizedCylinderWithAxes.x3d - (default X3D view)


Figure 03.07 Resized Cylinder Hollow    
  [17] Figure03.07ResizedCylinderHollow.x3d - Default view 0 0 10

  [18] Figure03.07ResizedCylinderHollow.x3d - Farther view 0 0 20

  [19] Figure03.07ResizedCylinderHollow.x3d - (default X3D view from 0 0 10)


Figure 03.07 Resized Cylinder Hollow With Axes    
  [20] Figure03.07ResizedCylinderHollowWithAxes.x3d - Default view 0 0 10

  [21] Figure03.07ResizedCylinderHollowWithAxes.x3d - Farther view 0 0 20

  [22] Figure03.07ResizedCylinderHollowWithAxes.x3d - (default X3D view)


Figure 03.08 Default Sphere    
  [23] Figure03.08DefaultSphere.x3d - (default X3D view from 0 0 10)


Figure 03.08 Default Sphere With Axes    
  [24] Figure03.08DefaultSphereWithAxes.x3d - (default X3D view from 0 0 10)


Figure 03.09 3D Plus Sign    
  [25] Figure03.09_3dPlusSign.x3d - View from 50m away

  [26] Figure03.09_3dPlusSign.x3d - Default viewpoint at (0 0 10) is stuck inside one of the boxes!! That is a bad place to be, provide a replacement viewpoint instead.

  [27] Figure03.09_3dPlusSign.x3d - (default X3D view from 0 0 10)


Figure 03.10 Space Station    
  [28] Figure03.10SpaceStation.x3d - View from 80m away

  [29] Figure03.10SpaceStation.x3d - Default viewpoint at (0 0 10) is way too close!! That is a bad place to be, provide a replacement viewpoint instead.

  [30] Figure03.10SpaceStation.x3d - (default X3D view from 0 0 10)

 

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