<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='test-ambeffect-ambientsim.x3d'/>
<meta name='MovingImagecontent='test-ambeffect-ambientsim-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent=' Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d '/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='12 June 2002'/>
<meta name='descriptioncontent='This test addresses the effect of the PointLight ambientIntensity on the ambient of a simple object (Sphere). Two spheres are drawn in the local coordinate system and a PointLight is defined to shine on them along the -Z axis. The sphere to the left contains an ambientIntensity 0.3 and the sphere to the right contains an initial ambientIntensity of 1 The ambientIntensity of the light is increased on both spheres as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the sphere to the right will have maximum ambient (both material and light ambientIntensity will be 1)'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test-ambeffect-ambientsim.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<Group>
<Viewpoint description='Front Viewposition='0 0 15'/>
<Viewpoint description='Left Vieworientation='0 1 0 -1.57position='-15 0 0'/>
<Viewpoint description='Right Vieworientation='0 1 0 1.57position='15 0 0'/>
<Viewpoint description='Rear Vieworientation='0 1 0 3.14position='0 0 -15'/>
</Group>
<Background groundColor='0 0 0skyColor='0.5 0 0'/>
<NavigationInfo headlight='falsetype='"EXAMINE" "WALK" "FLY" "ANY"'/>
<DirectionalLight on='false'/>
<SpotLight beamWidth='1.570796cutOffAngle='.785398on='false'/>
<Transform scale='0.02 0.02 0.02translation='-3.4 2 0'>
<Shape>
<Appearance>
<!-- the-click ROUTE:  [from text-color.value_changed to emissiveColor ] -->
<Material DEF='the-clickambientIntensity='1emissiveColor='0 0 1'/>
</Appearance>
<Text string='"CLICK HERE TO START"'>
<FontStyle size='32style='BOLD'/>
</Text>
</Shape>
<!-- the-touch ROUTEs:  [from touchTime to the-time.startTime ] [from touchTime to text-time.startTime ] -->
<TouchSensor DEF='the-touchdescription='touch to activate'/>
</Transform>
<!-- the-time ROUTEs:  [from the-touch.touchTime to startTime ] [from fraction_changed to the-ambient.set_fraction ] -->
<TimeSensor DEF='the-timecycleInterval='8'/>
<!-- text-time ROUTEs:  [from the-touch.touchTime to startTime ] [from fraction_changed to text-color.set_fraction ] -->
<TimeSensor DEF='text-time'/>
<!-- the-ambient ROUTEs:  [from the-time.fraction_changed to set_fraction ] [from value_changed to the-light.ambientIntensity ] -->
<ScalarInterpolator DEF='the-ambientkey='0.1 0.2 0.4 0.6 0.8 1keyValue='0.2 0.3 0.4 0.6 0.8 1'/>
<!-- text-color ROUTEs:  [from text-time.fraction_changed to set_fraction ] [from value_changed to the-click.emissiveColor ] -->
<ColorInterpolator DEF='text-colorkey='0 0.5 1keyValue='0 0 1 1 1 1 0 0 1'/>
<Group>
<!-- the-light ROUTE:  [from the-ambient.value_changed to ambientIntensity ] -->
<PointLight DEF='the-lightambientIntensity='0.1intensity='0.5location='0 0 10radius='50'/>
<Transform translation='-2 0 0'>
<Shape>
<Appearance>
<Material ambientIntensity='0.3'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='2 0 0'>
<Shape>
<Appearance>
<Material ambientIntensity='1'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
</Group>
<ROUTE fromNode='the-touchfromField='touchTimetoNode='the-timetoField='startTime'/>
<ROUTE fromNode='the-touchfromField='touchTimetoNode='text-timetoField='startTime'/>
<ROUTE fromNode='text-timefromField='fraction_changedtoNode='text-colortoField='set_fraction'/>
<ROUTE fromNode='text-colorfromField='value_changedtoNode='the-clicktoField='emissiveColor'/>
<ROUTE fromNode='the-timefromField='fraction_changedtoNode='the-ambienttoField='set_fraction'/>
<ROUTE fromNode='the-ambientfromField='value_changedtoNode='the-lighttoField='ambientIntensity'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : text-color, text-time, the-ambient, the-click, the-light, the-time, the-touch

Index for Viewpoint images : Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/> -->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->