Package Basic.HumanoidAnimation

  • Class Summary 
    Class Description
    AllenDutton
    Articulated human model developed from laser-scan data using X3D native tags, rather than prototypes.
    AllenDuttonBlurryMotion
    Articulated human model developed from laser-scan data in x3d Native Tags.
    AllenDuttonProtoInstances
    Articulated human model developed from laser-scan data.
    AllenStandShootRifleM24
    Canonical H-Anim 1 -1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
    BoxMan
    A Seamless VRML Human, demonstrating the H-Anim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
    BoxManAnimationPanel
    A Seamless VRML Human, demonstrating the H-Anim 2001 Specification, animation panel shows multiple behaviors.
    Bubbles
    Bubble animation used by Nancy Diving example.
    DiamondManLOA_0
    H-Anim skeletal structure for Level of Action (LOA) zero, with one diamond at the base node for the structure.
    DiamondManLOA_1
    H-Anim skeletal structure for Level of Action (LOA) one, with diamonds at the Joint centers.
    DiamondManLOA_2
    hanim skeletal structure at level of articulation two, one diamond at the base node for the structure.
    HAnimBehaviorPrototypes
    Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregated behaviors.
    HAnimModelFootLeft
    Left foot, using high-fidelity definitions for HAnim version 2.0.
    HAnimModelFootRight
    Right foot, using high-fidelity definitions for HAnim version 2.0.
    HAnimModelHandLeft
    Left hand, using high-fidelity definitions for HAnim version 2.0.
    HAnimModelHandRight
    Right hand using high-fidelity definitions for HAnim version 2.0.
    HAnimModelsHandsFeet
    Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0.
    HAnimPrototypes
    Example implementation of X3D Humanoid Animation (H-Anim) nodes using X3D prototypes.
    HAnimSpecificationLOA3Illustrated
    H-Anim Specification reference example providing full coverage and visibility of all specified H-Anim constructs, also suitable for re-use as an authoring template.
    HAnimSpecificationLOA3Invisible
    H-Anim Specification reference example providing full coverage (and no illustrated visibility) of all specified H-Anim constructs, also suitable for re-use as an authoring template.
    HAnimSpecificationLOA3Motion
    H-Anim Specification reference example providing full coverage and visibility of all specified H-Anim constructs, plus motion animations.
    InterchangableActorsViaDynamicRoutingPrototypes
    This example demonstrates interchangeability of avatars (Nancy, Allen, Boxman) and animation behaviors (Stand, Run, Jump, Walk) via dynamic routing.
    JoeSkinTexcoordDisplacerKick
    The Joe model is a Humanoid with textured skin.
    KoreanCharacter01Jin
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter02Chul
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter03Hyun
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter04Young
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter05Ju
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter06Ga
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter07No
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter08Da
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter09Ru
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter10Mi
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter11Min
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    KoreanCharacter12Sun
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
    LOA1_JumpAnimation
    Humanoid animation prototype reusable by any Humanoid.
    LOA1_KneelAnimation
    Humanoid animation prototype reusable by any Humanoid.
    LOA1_RunAnimation
    Humanoid animation prototype reusable by any Humanoid.
    LOA1_StandAnimation
    Humanoid animation prototype reusable by any Humanoid.
    LOA1_StopAnimation
    Humanoid animation prototype reusable by any Humanoid.
    LOA1_SwimmingFlutterKickAnimation
    Humanoid animation prototype reusable by any Humanoid.
    LOA1_WalkAnimation
    Humanoid animation prototype reusable by any Humanoid.
    Marine
    Marine model.
    MaskAndSnorkel
    Diving mask and snorkel tube.
    NancyDiving
    Nancy having fun scuba diving!.
    NancyDivingProtoInstances
    Nancy having fun scuba diving - developmental model using ProtoInstance instead of H-Anim native tags, do not use this pattern.
    NancyNativeTags
    Canonical H-Anim 1.1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
    NancyPrototypes
    Canonical H-Anim 1.1 specification example, using ProtoDeclaration and ProtoInstance instead of native X3D tags.
    NancyStandShootRifleM24
    Canonical H-Anim 1.1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
    ScubaTank
    Scuba gear used by Nancy Diving example.