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These examples illustrate how to use Chaser and Damper nodes, which are defined in the Followers component of the X3D specification. Transitions are computed at run time to produce events that smoothly change from an initial value to a goal value.
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| X3D Scenes | Descriptions |
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| 3rd Person View Chaser | X3D Follower example |
| 3rd Person View Follower | X3D Follower example |
| Coaster Classical | X3D example showing a flying model using classical animation techniques |
| Coaster Damper | X3D example showing a flying model using Follower animation techniques |
| Door Classical | X3D Follower example |
| Door Desired | X3D Follower example |
| Follower External Prototype Declarations | X3D Follower example |
| Follower Prototype Declarations | Original implementation pattern as prototype declarations for Follower (Chaser and Damper) nodes, useful for browser developers. |
| Poor Mans Inertia | X3D Follower example |
| Room Desired | X3D Follower example |
| Room Direct | X3D Follower example |
| Sky | Sky overhead image |
| Slider | X3D Follower example |
| Test Orientation Follower | X3D Follower example |
| Test Position 2DFollower | X3D Follower example |
| Test Position Follower | X3D Follower example |
| Test Sliders | X3D Follower example |
http://www.web3d.org/x3d/content/examples/Basic/Followers
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Current and archived nightly builds and distributions of these examples are also available.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.