Class ViewpointGroupPrototype

java.lang.Object
Basic.development.ViewpointGroupPrototype

public class ViewpointGroupPrototype extends Object

ViewpointGroup contains Viewpoint and ViewpointGroup nodes, allowing nested lists and viewpoint scoping in viewpoint lists. This is a developmental example for potential specification improvement. It is needed because (a) currently specified rules for X3D/VRML node binding state that behavior of child Viewpoints beneath Switch/LOD/etc. is undefined, and (b) browser viewpoint list display behavior is undefined.

Related links: Catalog page ViewpointGroupPrototype, source ViewpointGroupPrototype.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title ViewpointGroupPrototype.x3d
description ViewpointGroup contains Viewpoint and ViewpointGroup nodes, allowing nested lists and viewpoint scoping in viewpoint lists. This is a developmental example for potential specification improvement. It is needed because (a) currently specified rules for X3D/VRML node binding state that behavior of child Viewpoints beneath Switch/LOD/etc. is undefined, and (b) browser viewpoint list display behavior is undefined.
creator Don Brutzman
created 29 October 2003
modified 20 October 2019
warning this prototype is for development purposes only, do not override native player support for ViewpointGroup
reference ViewpointListViewpointGroupProse.html
reference ViewpointGroupExample.x3d
reference https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/navigation.html#Viewpoint
reference https://www.web3d.org/technicalinfo/specifications/vrml97/part1/nodesRef.html#Viewpoint
subject ViewpointGroup Viewpoint
identifier https://www.web3d.org/x3d/content/examples/Basic/development/ViewpointGroupPrototype.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.