Table of Contents Previous Viewpoint Slideshow    Viewpoint Slideshow Next Viewpoint Slideshow X3D Resources

X3D Example Archives: VRML 2.0 Sourcebook, Siggraph 98 Course

[1] Ambient.x3d - (default X3D view from 0 0 10)

Primitive geometry examples

The SIGGRAPH98 online course Introduction to VRML97 by David R. Nadeau, John L. Moreland, and Michael M. Heck includes all of the examples translated here. Many of these X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. This course adds a large number of interesting new examples for learning VRML and X3D. Source code for the original examples is also provided.

Original Course Abstract. The Virtual Reality Modeling Language (VRML) is an international standard for describing 3D shapes and scenery on the World Wide Web. VRML's technology has very broad applicability, including web-based entertainment, distributed visualization, 3D user interfaces to remote web resources, 3D collaborative environments, interactive simulations for education, virtual museums, virtual retail spaces, and more. VRML is a key technology shaping the future of the Web. Participants in this tutorial will learn how to use VRML 97 (a.k.a. ISO VRML, VRML 2.0, and Moving Worlds) to author their own 3D virtual worlds on the World Wide Web. Participants will learn VRML concepts and terminology, and be introduced to VRML's text-format syntax. Participants also will learn tips and techniques for increasing performance and realism. The tutorial includes numerous VRML examples and information on where to find out more about VRML features and use.

146 X3D Scenes      249 Viewpoint Snapshots
Ambient       [1] Ambient.x3d - (default X3D view from 0 0 10)

Anchor       [2] Anchor.x3d - (default X3D view from 0 0 10)

Animated Grid       [3] AnimatedGrid.x3d - Entry view

  [4] AnimatedGrid.x3d - (default X3D view from 0 0 10)

Arch       [5] Arch.x3d - (default X3D view from 0 0 10)

Arches       [6] Arches.x3d - (default X3D view from 0 0 10)

a Torch       [7] aTorch.x3d - (default X3D view from 0 0 10)

a Torch 1       [8] aTorch1.x3d - (default X3D view from 0 0 10)

a Torch 2       [9] aTorch2.x3d - (default X3D view from 0 0 10)

a Torch 3       [10] aTorch3.x3d - (default X3D view from 0 0 10)

Background       [11] Background.x3d - (default X3D view from 0 0 10)

Background 2       [12] Background2.x3d - (default X3D view from 0 0 10)

Bar Plot       [13] BarPlot.x3d - Entry view

  [14] BarPlot.x3d - (default X3D view from 0 0 10)

Bar Twist       [15] BarTwist.x3d - Entry view

  [16] BarTwist.x3d - (default X3D view from 0 0 10)

Bounce 1       [17] Bounce1.x3d - Bouncing beachball, JavaScript version

  [18] Bounce1.x3d - (default X3D view from 0 0 10)

Bounce 2       [19] Bounce2.x3d - Bouncing beachball, Java version

  [20] Bounce2.x3d - (default X3D view from 0 0 10)

Bounce 3       [21] Bounce3.x3d - Bouncing beachball, with prototype and JavaScript

  [22] Bounce3.x3d - (default X3D view from 0 0 10)

Box       [23] Box.x3d - (default X3D view from 0 0 10)

Boxes       [24] Boxes.x3d - Entry view

  [25] Boxes.x3d - (default X3D view from 0 0 10)

Brick Box       [26] BrickBox.x3d - (default X3D view from 0 0 10)

Burst       [27] Burst.x3d - Entry view

  [28] Burst.x3d - (default X3D view from 0 0 10)

Button       [29] Button.x3d - (default X3D view from 0 0 10)

Can       [30] Can.x3d - Entry view

  [31] Can.x3d - (default X3D view from 0 0 10)

Castle       [32] Castle.x3d - Entry view

  [33] Castle.x3d - (default X3D view from 0 0 10)

Ceiling       [34] Ceiling.x3d - (default X3D view from 0 0 10)

Chair       [35] Chair.x3d - (default X3D view from 0 0 10)

Colors       [36] Colors.x3d - Entry view

  [37] Colors.x3d - (default X3D view from 0 0 10)

Column       [38] Column.x3d - (default X3D view from 0 0 10)

Columns       [39] Columns.x3d - Entry view

  [40] Columns.x3d - (default X3D view from 0 0 10)

Cone       [41] Cone.x3d - (default X3D view from 0 0 10)

Cookie       [42] Cookie.x3d - (default X3D view from 0 0 10)

Crease Angle       [43] CreaseAngle.x3d - Front Face

  [44] CreaseAngle.x3d - Back Face

  [45] CreaseAngle.x3d - (default X3D view from 0 0 10)

Cut       [46] Cut.x3d - (default X3D view from 0 0 10)

Cut Plane       [47] CutPlane.x3d - Entry view

  [48] CutPlane.x3d - (default X3D view from 0 0 10)

Cylinder       [49] Cylinder.x3d - (default X3D view from 0 0 10)

Dinette       [50] Dinette.x3d - (default X3D view from 0 0 10)

Directional Light       [51] DirectionalLight.x3d - Entry view

  [52] DirectionalLight.x3d - (default X3D view from 0 0 10)

Donut       [53] Donut.x3d - Entry view

  [54] Donut.x3d - (default X3D view from 0 0 10)

Doorway       [55] Doorway.x3d - Entry view

  [56] Doorway.x3d - (default X3D view from 0 0 10)

Dungeon Door       [57] DungeonDoor.x3d - (default X3D view from 0 0 10)

Dungeon Floor       [58] DungeonFloor.x3d - Long view of floor section

  [59] DungeonFloor.x3d - (default X3D view from 0 0 10)

Dungeon Room       [60] DungeonRoom.x3d - Dungeon room

  [61] DungeonRoom.x3d - (default X3D view from 0 0 10)

Dungeon Wall       [62] DungeonWall.x3d - Dungeoun wall

  [63] DungeonWall.x3d - (default X3D view from 0 0 10)

Dungeon Wall 2       [64] DungeonWall2.x3d - (default X3D view from 0 0 10)

Extrusion Spiral       [65] ExtrusionSpiral.x3d - (default X3D view from 0 0 10)

Extrusion Spiral Motion       [66] ExtrusionSpiralMotion.x3d - Entry view

  [67] ExtrusionSpiralMotion.x3d - (default X3D view from 0 0 10)

Fence       [68] Fence.x3d - Entry view

  [69] Fence.x3d - (default X3D view from 0 0 10)

Flames       [70] Flames.x3d - (default X3D view from 0 0 10)

Floater       [71] Floater.x3d - Entry view

  [72] Floater.x3d - (default X3D view from 0 0 10)

Floor       [73] Floor.x3d - View of floor

  [74] Floor.x3d - (default X3D view from 0 0 10)

Fog 1       [75] Fog1.x3d - (default X3D view from 0 0 10)

Fog 2       [76] Fog2.x3d - (default X3D view from 0 0 10)

Fog 3       [77] Fog3.x3d - (default X3D view from 0 0 10)

Fog 4       [78] Fog4.x3d - (default X3D view from 0 0 10)

Fog 5       [79] Fog5.x3d - (default X3D view from 0 0 10)

Fog World       [80] FogWorld.x3d - (default X3D view from 0 0 10)

Glow Door       [81] GlowDoor.x3d - (default X3D view from 0 0 10)

Half Cylinder       [82] HalfCylinder.x3d - Entry view

  [83] HalfCylinder.x3d - (default X3D view from 0 0 10)

Hand       [84] Hand.x3d - Entry view

  [85] Hand.x3d - (default X3D view from 0 0 10)

Heads Up Display HUD       [86] HeadsUpDisplayHUD.x3d - Entry view

  [87] HeadsUpDisplayHUD.x3d - (default X3D view from 0 0 10)

Horn       [88] Horn.x3d - Entry view

  [89] Horn.x3d - (default X3D view from 0 0 10)

Iso Line       [90] IsoLine.x3d - 20m view

  [91] IsoLine.x3d - 15m view

  [92] IsoLine.x3d - 10m view

  [93] IsoLine.x3d - 5m view

  [94] IsoLine.x3d - 40m view

  [95] IsoLine.x3d - 30m view

  [96] IsoLine.x3d - (default X3D view from 0 0 10)

Iso Surface       [97] IsoSurface.x3d - Entry view

  [98] IsoSurface.x3d - (default X3D view from 0 0 10)

Keyboard       [99] Keyboard.x3d - Entry view

  [100] Keyboard.x3d - (default X3D view from 0 0 10)

Lamp       [101] Lamp.x3d - Entry view

  [102] Lamp.x3d - (default X3D view from 0 0 10)

Lamp 2       [103] Lamp2.x3d - Entry view

  [104] Lamp2.x3d - (default X3D view from 0 0 10)

Lamp 2a       [105] Lamp2a.x3d - Entry view

  [106] Lamp2a.x3d - (default X3D view from 0 0 10)

Land       [107] Land.x3d - Entry view

  [108] Land.x3d - (default X3D view from 0 0 10)

Lightning       [109] Lightning.x3d - Entry view

  [110] Lightning.x3d - (default X3D view from 0 0 10)

Line Plot       [111] LinePlot.x3d - Entry view

  [112] LinePlot.x3d - (default X3D view from 0 0 10)

Loader       [113] Loader.x3d - Entry view

  [114] Loader.x3d - (default X3D view from 0 0 10)

Log       [115] Log.x3d - Entry view

  [116] Log.x3d - (default X3D view from 0 0 10)

Match       [117] Match.x3d - Entry view

  [118] Match.x3d - (default X3D view from 0 0 10)

Monolith       [119] Monolith.x3d - Monolith Entry View

  [120] Monolith.x3d - (default X3D view from 0 0 10)

Mountain       [121] Mountain.x3d - Entry view

  [122] Mountain.x3d - (default X3D view from 0 0 10)

Mountain 128       [123] Mountain128.x3d - Entry view

  [124] Mountain128.x3d - (default X3D view from 0 0 10)

Mountain 16       [125] Mountain16.x3d - Entry view

  [126] Mountain16.x3d - (default X3D view from 0 0 10)

Mountain 32       [127] Mountain32.x3d - Entry view

  [128] Mountain32.x3d - (default X3D view from 0 0 10)

Mountain Color       [129] MountainColor.x3d - Entry view

  [130] MountainColor.x3d - (default X3D view from 0 0 10)

Mountain Color 2       [131] MountainColor2.x3d - Entry view

  [132] MountainColor2.x3d - (default X3D view from 0 0 10)

Nested       [133] Nested.x3d - Entry view

  [134] Nested.x3d - (default X3D view from 0 0 10)

One       [135] One.x3d - (default X3D view from 0 0 10)

Play Yard       [136] PlayYard.x3d - Away

  [137] PlayYard.x3d - Monkey Bars - End

  [138] PlayYard.x3d - Monkey Bars - Side

  [139] PlayYard.x3d - Chin-Up Bar - Short

  [140] PlayYard.x3d - Chin-Up Bar - Tall

  [141] PlayYard.x3d - Slide - Ladder

  [142] PlayYard.x3d - Slide - Shoot

  [143] PlayYard.x3d - (default X3D view from 0 0 10)

Point Light       [144] PointLight.x3d - Entry view

  [145] PointLight.x3d - (default X3D view from 0 0 10)

Point Plot       [146] PointPlot.x3d - Entry view

  [147] PointPlot.x3d - (default X3D view from 0 0 10)

Primitives       [148] Primitives.x3d - Entry view

  [149] Primitives.x3d - (default X3D view from 0 0 10)

Proximity 1       [150] Proximity1.x3d - Entry view

  [151] Proximity1.x3d - (default X3D view from 0 0 10)

Proximity 2       [152] Proximity2.x3d - Entry view

  [153] Proximity2.x3d - (default X3D view from 0 0 10)

Query       [154] Query.x3d - Entry view

  [155] Query.x3d - (default X3D view from 0 0 10)

Robo Bill       [156] RoboBill.x3d - Entry view

  [157] RoboBill.x3d - (default X3D view from 0 0 10)

Robo Body       [158] RoboBody.x3d - (default X3D view from 0 0 10)

Robo Head       [159] RoboHead.x3d - (default X3D view from 0 0 10)

Robots       [160] Robots.x3d - Entry view

  [161] Robots.x3d - (default X3D view from 0 0 10)

Scatter       [162] Scatter.x3d - Entry view

  [163] Scatter.x3d - (default X3D view from 0 0 10)

Shiny       [164] Shiny.x3d - (default X3D view from 0 0 10)

Slabs       [165] Slabs.x3d - Entry view

  [166] Slabs.x3d - (default X3D view from 0 0 10)

Slide       [167] Slide.x3d - Entry view

  [168] Slide.x3d - (default X3D view from 0 0 10)

Snake       [169] Snake.x3d - Entry view

  [170] Snake.x3d - (default X3D view from 0 0 10)

Sound Marker       [171] SoundMarker.x3d - (default X3D view from 0 0 10)

Space       [172] Space.x3d - (default X3D view from 0 0 10)

Space 2       [173] Space2.x3d - Entry view

  [174] Space2.x3d - (default X3D view from 0 0 10)

Sphere       [175] Sphere.x3d - (default X3D view from 0 0 10)

Spheres       [176] Spheres.x3d - (default X3D view from 0 0 10)

Spiral       [177] Spiral.x3d - Entry view

  [178] Spiral.x3d - (default X3D view from 0 0 10)

Spot Light       [179] SpotLight.x3d - Entry view

  [180] SpotLight.x3d - (default X3D view from 0 0 10)

Squisher       [181] Squisher.x3d - Entry view

  [182] Squisher.x3d - (default X3D view from 0 0 10)

Stairway       [183] Stairway.x3d - Entry view

  [184] Stairway.x3d - (default X3D view from 0 0 10)

Stop Watch       [185] StopWatch.x3d - Entry view

  [186] StopWatch.x3d - (default X3D view from 0 0 10)

Sub       [187] Sub.x3d - (default X3D view from 0 0 10)

Sub World       [188] SubWorld.x3d - Above

  [189] SubWorld.x3d - Surface

  [190] SubWorld.x3d - Below

  [191] SubWorld.x3d - Middle

  [192] SubWorld.x3d - (default X3D view from 0 0 10)

Table       [193] Table.x3d - Table front

  [194] Table.x3d - Table right side

  [195] Table.x3d - Table back

  [196] Table.x3d - Table left side

  [197] Table.x3d - Table from above

  [198] Table.x3d - (default X3D view from 0 0 10)

Temple       [199] Temple.x3d - Entry view

  [200] Temple.x3d - (default X3D view from 0 0 10)

Terrain 00       [201] Terrain00.x3d - (default X3D view from 0 0 10)

Terrain 01       [202] Terrain01.x3d - (default X3D view from 0 0 10)

Terrain 02       [203] Terrain02.x3d - (default X3D view from 0 0 10)

Terrain 03       [204] Terrain03.x3d - (default X3D view from 0 0 10)

Terrain 04       [205] Terrain04.x3d - (default X3D view from 0 0 10)

Terrain 05       [206] Terrain05.x3d - (default X3D view from 0 0 10)

Terrain 06       [207] Terrain06.x3d - (default X3D view from 0 0 10)

Terrain 07       [208] Terrain07.x3d - (default X3D view from 0 0 10)

Terrain 08       [209] Terrain08.x3d - (default X3D view from 0 0 10)

Terrain 09       [210] Terrain09.x3d - (default X3D view from 0 0 10)

Text       [211] Text.x3d - (default X3D view from 0 0 10)

Text Font       [212] TextFont.x3d - (default X3D view from 0 0 10)

Text Justification       [213] TextJustification.x3d - (default X3D view from 0 0 10)

Text Size       [214] TextSize.x3d - (default X3D view from 0 0 10)

Texture Plane       [215] TexturePlane.x3d - Entry view

  [216] TexturePlane.x3d - (default X3D view from 0 0 10)

Text Vertical       [217] TextVertical.x3d - (default X3D view from 0 0 10)

Three       [218] Three.x3d - (default X3D view from 0 0 10)

Timed Timer       [219] TimedTimer.x3d - Entry view

  [220] TimedTimer.x3d - (default X3D view from 0 0 10)

Torch 1       [221] Torch1.x3d - (default X3D view from 0 0 10)

Torch 2       [222] Torch2.x3d - (default X3D view from 0 0 10)

Torch 3       [223] Torch3.x3d - (default X3D view from 0 0 10)

Torches       [224] Torches.x3d - (default X3D view from 0 0 10)

Torches 3       [225] Torches3.x3d - Entry view

  [226] Torches3.x3d - (default X3D view from 0 0 10)

Tower Part       [227] TowerPart.x3d - (default X3D view from 0 0 10)

Towers       [228] Towers.x3d - Entry view

  [229] Towers.x3d - (default X3D view from 0 0 10)

Tread       [230] Tread.x3d - (default X3D view from 0 0 10)

Tree Wall       [231] TreeWall.x3d - Entry view

  [232] TreeWall.x3d - (default X3D view from 0 0 10)

Tumble Group       [233] TumbleGroup.x3d - (default X3D view from 0 0 10)

Two       [234] Two.x3d - (default X3D view from 0 0 10)

Vault       [235] Vault.x3d - (default X3D view from 0 0 10)

Vector       [236] Vector.x3d - (default X3D view from 0 0 10)

Vector Field 1       [237] VectorField1.x3d - Entry view

  [238] VectorField1.x3d - (default X3D view from 0 0 10)

Wiggle       [239] Wiggle.x3d - Entry view

  [240] Wiggle.x3d - (default X3D view from 0 0 10)

Windmill       [241] Windmill.x3d - Entry view

  [242] Windmill.x3d - Close-up

  [243] Windmill.x3d - Front door

  [244] Windmill.x3d - Far away

  [245] Windmill.x3d - Roof top

  [246] Windmill.x3d - On a sail

  [247] Windmill.x3d - (default X3D view from 0 0 10)

Wood Color       [248] WoodColor.x3d - Entry view

  [249] WoodColor.x3d - (default X3D view from 0 0 10)

 

This viewpoint slideshow is online at
http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Siggraph98Course/viewpointSlideshow.html

Viewpoint image version history at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Siggraph98Course/_viewpoints

Table of Contents Previous Viewpoint Slideshow    Viewpoint Slideshow Next Viewpoint Slideshow X3D Resources