Interface RigidBody

All Superinterfaces:
X3DBoundedObject, X3DChildNode, X3DNode
All Known Implementing Classes:
RigidBody

public interface RigidBody extends X3DChildNode, X3DBoundedObject
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 3.2 or later) [X3DChildNode] RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model. Contains a Sphere, Box, or Cone (containerField='massDensityModel') and multiple CollidableOffset or CollidableShape nodes (containerField='geometry') for animating collidable geometry. *


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: