Interface ParticleSystem

All Superinterfaces:
X3DBoundedObject, X3DChildNode, X3DNode, X3DShapeNode
All Known Implementing Classes:
ParticleSystem

public interface ParticleSystem extends X3DShapeNode
ParticleSystem specifies a complete particle system.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 3.2 or later) [X3DShapeNode] ParticleSystem specifies a complete particle system. It can contain Appearance for particle appearance, a geometry node if gemoetryType='GEOMETRY', a color field with Color|ColorRGBA node for changing base color over each particle's lifetime, a texcoord TextureCoordinate node to control texture coordinates of provided texture(s) in the Appearance node over time, a single emitter X3DParticleEmitterNode, and an array of physics X3DParticlePhysicsModelNode nodes. Hint: event timing details are explained in X3D Specification 4.4.8.3 Execution model <a href="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS//Part01/concepts.html#ExecutionModelHint" target="_blank">https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS//Part01/concepts.html#ExecutionModelHint</a>: Wikipedia, particle system <a href="https://en.wikipedia.org/wiki/Particle_system" target="_blank">https://en.wikipedia.org/wiki/Particle_system</a> *


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: