[x3d-public] BVH tasks, joining forces, vim plugin

John Carlson yottzumm at gmail.com
Thu Oct 27 07:15:20 PDT 2022


Okay, X3D-Edit is now on sourceforge.

On Thu, Oct 27, 2022 at 8:33 AM John Carlson <yottzumm at gmail.com> wrote:

> I will try to confirm savage.nps.edu today, and try to download a new
> version of x3d-edit.
>
> If there’s still a problem, i will provide screenshots.
>
> John
>
> On Wed, Oct 26, 2022 at 8:29 PM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
>> John: thanks, I just tested, X3D-Edit converted successfully (with
>> warning about very large file) and result validated for me.  Haven’t viewed
>> the scene animation in X3D yet.
>>
>>
>>
>> Am running a full build on HAnim examples and will upload/announce on
>> x3d-public when this example is ready.
>>
>>
>>
>> Preliminary results in sourceforge at
>>
>>
>>
>>    -
>>    https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation/
>>    - see Pirhouette.bvh  Pirhouette.bvh.txt  Pirhouette.x3d
>>
>>
>>
>> Results will be going to
>>
>>
>>
>>    -
>>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation
>>
>>
>>
>> Question: were you able to find the original pirouette.bvh used by
>> three.js in the CMU repository?  Or elsewhere on Web?  The github three.js
>> site does not appear to give any provenance information for this model (and
>> BVH file format does not have a place to put that).
>>
>>
>>
>> Onward we go…
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, Navy robotics https://
>> faculty.nps.edu/brutzman
>>
>>
>>
>> *From:* John Carlson <yottzumm at gmail.com>
>> *Sent:* Wednesday, October 26, 2022 2:59 PM
>> *To:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; Michalis
>> Kamburelis <michalis.kambi at gmail.com>; Joe D Williams <
>> joedwil at earthlink.net>; Nicholas Polys <npolys at vt.edu>
>> *Subject:* Fwd: BVH tasks, joining forces, vim plugin
>>
>>
>>
>> NPS WARNING: *external sender* verify before acting.
>>
>>
>>
>> Joe, Nicholas, can you help with debugging conversion of this
>> pirouette.bvh in X3D-Edit?  There's a ton of stack trace from X3D-Edit when
>> one tries the first two options from the X3D-Edit menu.  I'm unsure if the
>> .bvh file currently works on michalis' convert.php page (may be worth a
>> look as well, looked like .bvh was not accepted model type.
>>
>> I believe this may be the bvh file:
>>
>>
>>
>>
>> https://github.com/mrdoob/three.js/blob/dev/examples/models/bvh/pirouette.bvh
>> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fmrdoob%2Fthree.js%2Fblob%2Fdev%2Fexamples%2Fmodels%2Fbvh%2Fpirouette.bvh&data=05%7C01%7Cbrutzman%40nps.edu%7C360eba9b380a483d75cc08dab79d3d0d%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638024183231715044%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=P5ABvq%2BaolpVzFBiHK%2FNLdaqyHgLZYb18YGvxwe8fBw%3D&reserved=0>
>>
>>
>>
>> I will go looking for more .bvh files in three.js
>>
>>
>>
>> GL,
>>
>>
>>
>> John
>>
>
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