[x3d-public] ... glTF examples

John Carlson yottzumm at gmail.com
Sat Mar 27 22:39:16 PDT 2021


Ah, I’ll have to explore the H3D extensions.   We have already been talking
about glTF exports from blender in this thread.  Apparently, the glTF
exports were not satisfactory to Joe.   I have been unable to show a
blender exported glTF humanoid in X3DOM, so if you have an example, woohoo!

I tried one of Vince’s examples and replaced the glTF, but I couldn’t see
the skeleton.

On Sat, Mar 27, 2021 at 11:29 PM Nicholas Polys <npolys at vt.edu> wrote:

> blender also has a gltf export
> x3d import/export
> the H3D extensions I believe have HANIM-style
> joint hierarchies?
>
> all in python if you want to hack the importers/exporters :-)
>
> On Sat, Mar 27, 2021 at 5:54 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> I'm not seeing it...
>>
>> $ tovrmlx3d --help
>> tovrmlx3d: converter from various 3D model formats into VRML/X3D.
>> On 3/27/21 12:59 PM, Nicholas Polys wrote:
>>
>> Castle Engine ??
>>
>> On Fri, Mar 19, 2021 at 10:03 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> This one appears to have the most promise, but I haven’t tried it:
>>>
>>> https://3d-convert.com/en/convert/x3d-to-gltf.html
>>>
>>>
>>> On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams <joedwil at earthlink.net>
>>> wrote:
>>>
>>>>
>>>>
>>>>
>>>>
>>>> Can we get/make glTF(s) from some x3d hanim examples?
>>>>
>>>> Example ‘standard’ humanoid model data and animations encoded in both
>>>> styles?
>>>>
>>>> That is, we have a curated x3d hanim ‘standard’ skeleton and skin with
>>>> interpolator animations example and I would really like to see how to use
>>>> the best of both data styles as an example deliverable.
>>>>
>>>>
>>>>
>>>> showforum=80  pinned
>>>>
>>>> . . . because the Solar System ain’t gonna model itself …
>>>>
>>>> PercyMAP
>>>>
>>>> Surface feature exploration and identification tool - amazing
>>>> view-source and data repositories
>>>>
>>>>
>>>>
>>>> Thanks and Best,
>>>>
>>>> Joe
>>>>
>>>>
>>>>
>>>> *From: *Andreas Plesch <andreasplesch at gmail.com>
>>>> *Sent: *Tuesday, March 16, 2021 7:10 AM
>>>> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
>>>> *Subject: *Re: [x3d-public] ... glTF examples
>>>>
>>>>
>>>>
>>>>
>>>> 5. glTF examples
>>>>
>>>> We'd like to offer more examples of glTF with X3D4 for display,
>>>> demonstration, and implementation efforts.
>>>>
>>>>
>>>>
>>>> Following the recent Mars rover landing, I generated an interactive map
>>>> with an animated glTF rover model:
>>>>
>>>>
>>>>
>>>> https://bit.ly/PercyMAP
>>>>
>>>>
>>>>
>>>> I am sharing it on an amateur but high level online forum:
>>>>
>>>>
>>>>
>>>> http://www.unmannedspaceflight.com/index.php?showforum=80
>>>>
>>>>
>>>>
>>>> In addition to the glTF inline, there are Protos, and some dom
>>>> integration of HUD functionality and buttons.
>>>>
>>>>
>>>>
>>>> For more public, non-specialist scenes, it is more important to guide
>>>> the experience. I found x3dom options to restrict keyboard and mouse
>>>> navigation especially useful. X3D may consider such more fine
>>>> grained controls on top of the navigation modes. It may mean recommending
>>>> additional navigation modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM
>>>> etc., or have a modifier to existing modes such as mode="-rotate" which
>>>> would disable rotation.  Browser are allowed to have such nonstandard
>>>> navigation modes but I think it may make sense to standardize them. A
>>>> question for the UI working group.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>
>>
>> --
>> Nicholas F. Polys, Ph.D.
>>
>> Director of Visual Computing
>> Virginia Tech Research Computing
>>
>> Affiliate Professor
>> Virginia Tech Department of Computer Science
>>
>>
>
> --
> Nicholas F. Polys, Ph.D.
>
> Director of Visual Computing
> Virginia Tech Research Computing
>
> Affiliate Professor
> Virginia Tech Department of Computer Science
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210328/d8b84766/attachment-0001.html>


More information about the x3d-public mailing list