[x3d-public] ... glTF examples

Nicholas Polys npolys at vt.edu
Sat Mar 27 21:29:03 PDT 2021


blender also has a gltf export
x3d import/export
the H3D extensions I believe have HANIM-style
joint hierarchies?

all in python if you want to hack the importers/exporters :-)

On Sat, Mar 27, 2021 at 5:54 PM John Carlson <yottzumm at gmail.com> wrote:

> I'm not seeing it...
>
> $ tovrmlx3d --help
> tovrmlx3d: converter from various 3D model formats into VRML/X3D.
> On 3/27/21 12:59 PM, Nicholas Polys wrote:
>
> Castle Engine ??
>
> On Fri, Mar 19, 2021 at 10:03 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> This one appears to have the most promise, but I haven’t tried it:
>>
>> https://3d-convert.com/en/convert/x3d-to-gltf.html
>>
>>
>> On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams <joedwil at earthlink.net>
>> wrote:
>>
>>>
>>>
>>>
>>>
>>> Can we get/make glTF(s) from some x3d hanim examples?
>>>
>>> Example ‘standard’ humanoid model data and animations encoded in both
>>> styles?
>>>
>>> That is, we have a curated x3d hanim ‘standard’ skeleton and skin with
>>> interpolator animations example and I would really like to see how to use
>>> the best of both data styles as an example deliverable.
>>>
>>>
>>>
>>> showforum=80  pinned
>>>
>>> . . . because the Solar System ain’t gonna model itself …
>>>
>>> PercyMAP
>>>
>>> Surface feature exploration and identification tool - amazing
>>> view-source and data repositories
>>>
>>>
>>>
>>> Thanks and Best,
>>>
>>> Joe
>>>
>>>
>>>
>>> *From: *Andreas Plesch <andreasplesch at gmail.com>
>>> *Sent: *Tuesday, March 16, 2021 7:10 AM
>>> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
>>> *Subject: *Re: [x3d-public] ... glTF examples
>>>
>>>
>>>
>>>
>>> 5. glTF examples
>>>
>>> We'd like to offer more examples of glTF with X3D4 for display,
>>> demonstration, and implementation efforts.
>>>
>>>
>>>
>>> Following the recent Mars rover landing, I generated an interactive map
>>> with an animated glTF rover model:
>>>
>>>
>>>
>>> https://bit.ly/PercyMAP
>>>
>>>
>>>
>>> I am sharing it on an amateur but high level online forum:
>>>
>>>
>>>
>>> http://www.unmannedspaceflight.com/index.php?showforum=80
>>>
>>>
>>>
>>> In addition to the glTF inline, there are Protos, and some dom
>>> integration of HUD functionality and buttons.
>>>
>>>
>>>
>>> For more public, non-specialist scenes, it is more important to guide
>>> the experience. I found x3dom options to restrict keyboard and mouse
>>> navigation especially useful. X3D may consider such more fine
>>> grained controls on top of the navigation modes. It may mean recommending
>>> additional navigation modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM
>>> etc., or have a modifier to existing modes such as mode="-rotate" which
>>> would disable rotation.  Browser are allowed to have such nonstandard
>>> navigation modes but I think it may make sense to standardize them. A
>>> question for the UI working group.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
>
> --
> Nicholas F. Polys, Ph.D.
>
> Director of Visual Computing
> Virginia Tech Research Computing
>
> Affiliate Professor
> Virginia Tech Department of Computer Science
>
>

-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
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