[x3d-public] ... glTF examples

John Carlson yottzumm at gmail.com
Fri Mar 19 19:24:42 PDT 2021


No luck!

John

On 3/19/21 9:02 PM, John Carlson wrote:
> This one appears to have the most promise, but I haven’t tried it:
>
> https://3d-convert.com/en/convert/x3d-to-gltf.html 
> <https://3d-convert.com/en/convert/x3d-to-gltf.html>
>
>
> On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams 
> <joedwil at earthlink.net <mailto:joedwil at earthlink.net>> wrote:
>
>     Can we get/make glTF(s) from some x3d hanim examples?
>
>     Example ‘standard’ humanoid model data and animations encoded in
>     both styles?
>
>     That is, we have a curated x3d hanim ‘standard’ skeleton and skin
>     with interpolator animations example and I would really like to
>     see how to use the best of both data styles as an example
>     deliverable.
>
>     showforum=80  pinned
>
>     . . . because the Solar System ain’t gonna model itself …
>
>     PercyMAP
>
>     Surface feature exploration and identification tool - amazing
>     view-source and data repositories
>
>     Thanks and Best,
>
>     Joe
>
>     *From: *Andreas Plesch <mailto:andreasplesch at gmail.com>
>     *Sent: *Tuesday, March 16, 2021 7:10 AM
>     *To: *X3D Graphics public mailing list <mailto:x3d-public at web3d.org>
>     *Subject: *Re: [x3d-public] ... glTF examples
>
>
>         5. glTF examples
>
>         We'd like to offer more examples of glTF with X3D4 for
>         display, demonstration, and implementation efforts.
>
>     Following the recent Mars rover landing, I generated an
>     interactive map with an animated glTF rover model:
>
>     https://bit.ly/PercyMAP <https://bit.ly/PercyMAP>
>
>     I am sharing it on an amateur but high level online forum:
>
>     http://www.unmannedspaceflight.com/index.php?showforum=80
>     <http://www.unmannedspaceflight.com/index.php?showforum=80>
>
>     In addition to the glTF inline, there are Protos, and some dom
>     integration of HUD functionality and buttons.
>
>     For more public, non-specialist scenes, it is more important to
>     guide the experience. I found x3dom options to restrict keyboard
>     and mouse navigation especially useful. X3D may consider such more
>     fine grained controls on top of the navigation modes. It may mean
>     recommending additional navigation modes in the spec. such as
>     onlyPAN, onlyZOOM, PANZOOM etc., or have a modifier to existing
>     modes such as mode="-rotate" which would disable rotation. 
>     Browser are allowed to have such nonstandard navigation modes but
>     I think it may make sense to standardize them. A question for the
>     UI working group.
>
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