[x3d-public] ... glTF examples

John Carlson yottzumm at gmail.com
Fri Mar 19 19:02:19 PDT 2021


This one appears to have the most promise, but I haven’t tried it:

https://3d-convert.com/en/convert/x3d-to-gltf.html


On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

>
>
>
>
> Can we get/make glTF(s) from some x3d hanim examples?
>
> Example ‘standard’ humanoid model data and animations encoded in both
> styles?
>
> That is, we have a curated x3d hanim ‘standard’ skeleton and skin with
> interpolator animations example and I would really like to see how to use
> the best of both data styles as an example deliverable.
>
>
>
> showforum=80  pinned
>
> . . . because the Solar System ain’t gonna model itself …
>
> PercyMAP
>
> Surface feature exploration and identification tool - amazing view-source
> and data repositories
>
>
>
> Thanks and Best,
>
> Joe
>
>
>
> *From: *Andreas Plesch <andreasplesch at gmail.com>
> *Sent: *Tuesday, March 16, 2021 7:10 AM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] ... glTF examples
>
>
>
>
> 5. glTF examples
>
> We'd like to offer more examples of glTF with X3D4 for display,
> demonstration, and implementation efforts.
>
>
>
> Following the recent Mars rover landing, I generated an interactive map
> with an animated glTF rover model:
>
>
>
> https://bit.ly/PercyMAP
>
>
>
> I am sharing it on an amateur but high level online forum:
>
>
>
> http://www.unmannedspaceflight.com/index.php?showforum=80
>
>
>
> In addition to the glTF inline, there are Protos, and some dom integration
> of HUD functionality and buttons.
>
>
>
> For more public, non-specialist scenes, it is more important to guide the
> experience. I found x3dom options to restrict keyboard and mouse navigation
> especially useful. X3D may consider such more fine grained controls on top
> of the navigation modes. It may mean recommending additional navigation
> modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or have a
> modifier to existing modes such as mode="-rotate" which would disable
> rotation.  Browser are allowed to have such nonstandard navigation modes
> but I think it may make sense to standardize them. A question for the UI
> working group.
>
>
>
>
>
>
>
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210319/a250116d/attachment-0001.html>


More information about the x3d-public mailing list