[X3D-Public] Why use document technology for building a 3D world?
christoph.valentin at gmx.at
Mon Aug 29 15:01:14 PDT 2011
I think, X3D points the way. The master node is not called "world" any
more, it is called "scene" (thinking about movies etc.).
I'm with the author, when he tells, he doesn't like to "save" the world.
There are many "realities" (strictly spoken, there are as many "realities"
as people live on earth - and sometimes more), and they change with time.
No "simple" world to be saved "once and forever".
On the other hand, there are people who are interested in history. Some
"parts" of the world and their "state" should be stored for those
All this just philosophy, of course.
-------- Original-Nachricht --------
> Datum: Mon, 29 Aug 2011 10:44:00 -0700
> Von: Dave A <dave at realmofconcepts.com>
> An: Russ Kinter <pyth7 at verizon.net>
> CC: x3d-public at web3d.org
> Betreff: Re: [X3D-Public] Why use document technology for building a 3D
> If people don't see any reason to save worlds, then they
> don't have to.
> I'm not gonna force them to.
> On the other hand, I make a living doing just that for people who DO
> need to save the world, so to speak. Very important to know and be able
> to retrieve the state of a system. How you go about doing that is up to
> you. If a document-type file suits your needs then fine. Many documents
> allow saving of revision information. What's the diff? Who is this
> person to judge?
> On 8/28/2011 8:54 PM, Russ Kinter wrote:
> > The writer sounds like great new character for "The Guild"
> >> -----Original Message-----
> >> From: x3d-public-bounces at web3d.org
> [mailto:x3d-public-bounces at web3d.org]
> >> On Behalf Of John Carlson
> >> Sent: Sunday, August 28, 2011 9:40 PM
> >> To: x3d-public at web3d.org mailing list
> >> Subject: [X3D-Public] Why use document technology for building a 3D
> >> http://coderextreme.blogspot.com/2011/08/why-use-document-technology-
> >> for.html
> >> Devil's advocate for today, with a slight religious bent. Debate
> >> Basic premise: worlds are not things to be saved, they're things to
> >> in.
> >> John
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