[X3D-Public] starting with x3dom: no nodes displayed
Lars O. Grobe
grobe at gmx.net
Sat Aug 6 05:16:59 PDT 2011
>> By the way, I am exporting from Blender 2.58. I have to switch off
>> hierarchies when exporting, then I get my model somehow loaded. It does
>> not really display though, only when hitting the (d)ebug button in the
>> applet canvas, I see a rainbow-colored small top-view of the model:
>> Is this a problem of Blender's x3d exporter, or is it a known issue?
> neither nor, it's a feature :) The image shows the picking buffer map that
> contains the normalized world positions and if you have shadows enabled
> (currently only working for the first directional light in a scene) it
> additionally shows the shadow map (which looks unusal, since the floats are
> spreaded ober the channels).
OK, the problem I was referring to was that the model is not displayed
but in the small debug window in the top-left corner. It seams strange
that the model is obviously loaded (as it is visible in the debug
window), but not visible in the main window.
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