X3D 4.0 development is the center of Web3D working group and community discussion. Your participation is encouraged as we work to make authoring and use of X3D models fully integrated with HTML5. Get involved! Please join Web3D Consortium.
You are welcome to review the document. Please send us your feedback and comments by January 20th, 2021.
X3D Specification Relationships diagram
- X3Dv4 Specification: The X3D 4.0 specification is available to members since 2018 in github; we released a public draft at Web3D/SIGGRAPH 2019, and another update in August 2020. Authors have the archival stability of a well-tested long-lasting specification to build upon. It is the focus of much discussion among the WG meetings and listserves. The X3D Working Group and Web3D Consortium are completing the review and approval process this year, submitting for ISO-IEC ratification in January 2021. The entire series of corresponding X3D specifications for file encodings and language bindings will be formally updated to match in 2021.
- glTF Support: X3D 4.0 models can compose scenes with glTF 2.0 assets. Inlining glTF and mapping to the underlying technical structure of X3D. X3D is a higher level scene graph that describes many geometry types, lights, interactions, animations, etc. X3D provides a broader value proposition than glTF, including Metadata and Security. X3D provides a robust presentation layer when combining 3D models, geospatial and imagery into one system. Blog entry Integrating X3D and glTF tells the story and includes links to examples.
- Physically Based Rendering (PBR) and materials upgrade: X3D4 includes a new material node (PhysicalMaterial) to describe the surface using the "material-roughness" physical lighting model. X3D PBR supports: Normal maps to all material nodes, a dedicated UnlitMaterial node, support for ambient occlusion textures, and many enhancements to the Phong Material (to customize all the parameters through textures). Authors can choose classic VRML Phong rendering, advanced PBR or both together for models and composed scenes.
- Web Audio: Full integration of the Web Audio API (now a Candidate Recommendation by World Wide Web Consortium, W3C) is adding high-fidelity sound propagation, rendering and mixing techniques together with advanced sound processing capabilities.
- Multiple Implementations: X3DOM and X_ITE continue releases and updates, steadily tracking each X3D 4.0 improvement. Additional standalone implementations include Castle Game Engine, FreeWRL and other tools.
Benefits and Opportunities
- Benefits of International Standard. ISO-IEC X3D provides compliance with the US government OMB Circular 119, which states this preference for Standards (and open source technology) contracts and products. X3D (and VRML) fulfill these criteria.
- Semantic Web. The X3D Semantic Web Working Group has been meeting bi-weekly and has already produced two peer-reviewed papers. This technical framework shows how X3D can work with the Semantic Web and improve the search-ability of 3D models. Initial implementations are working with X3Dv4.
- 3D Printing, 3D Scanning, and CAD Models. X3Dv4 enables 3D printing of models, 3D scanning of objects, and toolchain workflow support for point clouds. CAD interoperability includes model structure and complete metadata. X3D can be used in more ways than ever before.
- Humanoid Animation (HAnim). New HAnim v2 includes Motion Animation. New examples are being developed.
- Medical Representations. Using volume visualization, 3D models and metadata, we partner with HealthLevel7 (HL7), DICOM and IEEE 3D Body Processing (3DBP) groups, sharing capabilities to build 3D human and medical records.
- Partnership work with other standards organizations. Web3D works with ISO and World Wide Web Consortium (W3C) on Web standards. We also work closely with The Khronos Group on advanced 3D capababilities such as physically based rendering (PBR) and glTF.
- Heritage Metadata, Born2B3D, archival publishing of cultural and natural heritage.