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Interface Summary
Interface |
Description |
AcousticProperties |
AcousticProperties specifies the interaction of sound waves with characteristics of geometric objects in the scene.
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Appearance |
Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) and TextureTransform nodes.
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FillProperties |
FillProperties indicates whether appearance is filled or hatched for associated geometry nodes inside the same Shape.
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LineProperties |
LineProperties allows precise fine-grained control over the rendering style of lines and edges for associated geometry nodes inside the same Shape.
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Material |
Material specifies surface rendering properties for associated geometry nodes.
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PhysicalMaterial |
PhysicalMaterial specifies surface rendering properties for associated geometry nodes.
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PointProperties |
PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.
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Shape |
Shape can appear under any grouping node.
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TwoSidedMaterial |
TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons.
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UnlitMaterial |
UnlitMaterial specifies surface rendering properties for associated geometry nodes.
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X3DAppearanceChildNode |
Nodes of this type can be used as child nodes for Appearance.
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X3DAppearanceNode |
Base type for all Appearance nodes.
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X3DMaterialNode |
Base type for all Material nodes.
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X3DOneSidedMaterialNode |
Base type for material nodes that describe how the shape looks like from one side.
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X3DShapeNode |
Base type for all Shape nodes.
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