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Object Property: fieldSkinBindingCoordsHasParentHAnimHumanoid
Inverses (1)
'Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.'
Superproperties (1)
hasParentHAnimHumanoid
Usage (2)
fieldSkinBindingCoordsHasParentHAnimHumanoid
⊆
hasParentHAnimHumanoid
fieldSkinBindingCoordsHasParentHAnimHumanoid
inverse
'Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.'
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