Datatype: SFTime
Annotations (1)
- dcterms:description "SFTime specifies a single time value, expressed as a double-precision floating point number. Typically, SFTime fields represent the number of seconds since Jan 1, 1970, 00:00:00 GMT."
Usage (35)
- 'X3DScriptNode field autoRefresh is implemented by multiple nodes.' Range SFTime
- 'X3DScriptNode field autoRefreshTimeLimit is implemented by multiple nodes.' Range SFTime
- 'X3DBindableNode field bindTime is implemented by multiple nodes.' Range SFTime
- 'bufferDuration is duration in seconds to use from buffer field.' Range SFTime
- 'When were we collided with? Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.' Range SFTime
- 'cycleInterval is loop duration in seconds.' Range SFTime
- 'cycleTime sends a time event at initial starting time and at beginning of each new cycle.' Range SFTime
- 'delayTime is duration of delay (in seconds) to apply.' Range SFTime
- 'When were we detonated?.' Range SFTime
- 'disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.' Range SFTime
- 'X3DChaserNode field duration is implemented by multiple nodes.' Range SFTime
- 'or -1.' Range SFTime
- 'elapsedTime is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds.' Range SFTime
- 'Time event generated when user\'s camera enters the box.' Range SFTime
- 'Time event generated when user\'s camera exits the box.' Range SFTime
- 'When did we shoot a weapon (Fire PDU)? Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.' Range SFTime
- 'frameDuration specifies the duration of each frame in seconds.' Range SFTime
- 'Time of successful load complete, not sent on failure.' Range SFTime
- 'maxDelayTime is duration of maximum amount of delay (in seconds) that can be applied.' Range SFTime
- 'X3DTimeDependentNode field pauseTime is implemented by multiple nodes.' Range SFTime
- 'Seconds between read updates, 0 means no reading.' Range SFTime
- 'release field represents amount of time (in seconds) to increase gain by 10dB.' Range SFTime
- 'X3DTimeDependentNode field resumeTime is implemented by multiple nodes.' Range SFTime
- 'set_triggerTime provides input time event, typical event sent is TouchSensor touchTime.' Range SFTime
- 'X3DTimeDependentNode field startTime is implemented by multiple nodes.' Range SFTime
- 'X3DTimeDependentNode field stopTime is implemented by multiple nodes.' Range SFTime
- 'X3DSoundProcessingNode field tailTime is implemented by multiple nodes.' Range SFTime
- 'X3DDamperNode field tau is implemented by multiple nodes.' Range SFTime
- 'Time continuously sends the absolute time (value 0.' Range SFTime
- 'Time in seconds of maximum load duration prior to declaring failure.' Range SFTime
- 'DIS timestamp received from latest PDU update, converted to X3D SFTime units.' Range SFTime
- 'X3DTouchSensorNode field touchTime is implemented by multiple nodes.' Range SFTime
- 'transitionTime defines the expected duration of viewpoint transition in seconds.' Range SFTime
- 'triggerTime is output time event, sent when input event set_boolean is true.' Range SFTime
- 'Seconds between write updates, 0 means no writing (sending).' Range SFTime