Datatype: SFBool
Annotations (1)
- dcterms:description "SFBool is a logical type with possible values (true|false) to match the XML boolean type. Hint: XML boolean values are lower case (true|false) in order to maintain compatibility with HTML and other XML documents."
Usage (93)
- 'X3DShaderNode field activate is implemented by multiple nodes.' Range SFBool
- 'altKey generates true event when pressed, false event when released.' Range SFBool
- 'Whether or not LineProperties are applied to associated geometry.' Range SFBool
- 'autoCalc controls whether user manually provides individual angle rotations each frame (false) or if angle values are automatically calculated by motor implementations (true).' Range SFBool
- 'autoDamp enables/disables angularDampingFactor and linearDampingFactor.' Range SFBool
- 'autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.' Range SFBool
- 'X3DDragSensorNode field autoOffset is implemented by multiple nodes.' Range SFBool
- 'X3DVolumeDataNode field bboxDisplay is implemented by multiple nodes.' Range SFBool
- 'Whether beginning cap is drawn (similar to Cylinder top cap).' Range SFBool
- 'Whether to draw bottom (other inside faces are not drawn).' Range SFBool
- 'X3DShapeNode field castShadow is implemented by multiple nodes.' Range SFBool
- 'The ccw field indicates counterclockwise ordering of vertex-coordinates orientation.' Range SFBool
- 'Whether or not the curve is closed (i.' Range SFBool
- 'Whether Color node color values are applied to each point vertex (true) or per quadrilateral (false).' Range SFBool
- 'controlKey generates true event when pressed, false event when released.' Range SFBool
- 'The convex field is a hint to renderers whether all polygons in a shape are convex (true), or possibly concave (false).' Range SFBool
- 'Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.' Range SFBool
- 'If deletionAllowed is true, then previously entered character in enteredText can be removed.' Range SFBool
- 'Set directOutput true if Script has field reference(s) of type SFNode/MFNode, and also uses direct access to modify attributes of a referenced node in the Scene.' Range SFBool
- 'displayed determines whether this ViewpointGroup is displayed in the current viewpoint list.' Range SFBool
- 'dopplerEnabled enables/disables whether real-time Doppler effects (due to relation motion between sources and listeners) are computed by browser between virtual sound sources and active listening locations, then applied to received frequency at active listening locations.' Range SFBool
- 'enableHRTF enables/disables Head Related Transfer Function (HRTF) auralization, if available.' Range SFBool
- 'X3DSensorNode field enabled is implemented by multiple nodes.' Range SFBool
- 'Whether end cap is drawn (similar to Cylinder bottom cap).' Range SFBool
- 'Whether or not associated geometry is filled.' Range SFBool
- 'Has the primary weapon (Fire PDU) been fired?.' Range SFBool
- 'Has the secondary weapon (Fire PDU) been fired?.' Range SFBool
- 'fixed indicates whether body is able to move.' Range SFBool
- 'Whether to perform every range-based transition, regardless of browser optimizations that might otherwise occur.' Range SFBool
- 'Determines whether MIPMAPs are generated for texture images.' Range SFBool
- 'The global field controls potential external scoping effects of lights found within an Inline scene.' Range SFBool
- 'Whether or not associated geometry is hatched.' Range SFBool
- 'Enable/disable directional light that always points in the direction the user is looking.' Range SFBool
- 'Whether text direction is horizontal (true) or vertical (false).' Range SFBool
- 'inputFalse only passes a false value, which occurs when set_boolean is false.' Range SFBool
- 'inputNegate is an output event that provides an opposite value by negating set_boolean input.' Range SFBool
- 'inputTrue only passes a true value, which occurs when set_boolean input is true.' Range SFBool
- 'TODO, X3D specification is undefined.' Range SFBool
- 'X3DFollowerNode field isActive is implemented by multiple nodes.' Range SFBool
- 'X3DBindableNode field isBound is implemented by multiple nodes.' Range SFBool
- 'Has a matching CollisionPDU reported a collision? Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.' Range SFBool
- 'Has a matching DetonationPDU reported a detonation? Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.' Range SFBool
- 'Notify when all watchList child nodes are loaded, or at least one has failed.' Range SFBool
- 'Whether networkMode=\'remote\' (listen to network as copy of remote entity).' Range SFBool
- 'Whether networkMode=\'master\' (output to network as master entity at writeInterval).' Range SFBool
- 'X3DPointingDeviceSensorNode field isOver is implemented by multiple nodes.' Range SFBool
- 'X3DTimeDependentNode field isPaused is implemented by multiple nodes.' Range SFBool
- 'Whether incoming DIS packets have an RTP header prepended.' Range SFBool
- 'X3DShaderNode field isSelected is implemented by multiple nodes.' Range SFBool
- 'Whether networkMode=\'local\' (ignore network but still respond to local events).' Range SFBool
- 'X3DShaderNode field isValid is implemented by multiple nodes.' Range SFBool
- 'X3DViewpointNode field jump is implemented by multiple nodes.' Range SFBool
- 'Whether text direction is left-to-right (true) or right-to-left (false).' Range SFBool
- 'Whether rendering calculates and applies shading effects to visual output.' Range SFBool
- 'X3DScriptNode field load is implemented by multiple nodes.' Range SFBool
- 'Repeat indefinitely when loop=true, repeat only once when loop=false.' Range SFBool
- 'If mustEvaluate false, then the X3D player may delay sending input events to Script until output events are needed.' Range SFBool
- 'X3DSequencerNode field next is implemented by multiple nodes.' Range SFBool
- 'X3DComposedGeometryNode field normalPerVertex is implemented by multiple nodes.' Range SFBool
- 'normalize controls whether or not the impulse response from the buffer is scaled by an equal-power normalization when the buffer field is set.' Range SFBool
- 'normalizeVelocity field specifies whether the velocity vectors are normalized to produce smooth speed transitions, or transformed into tangency vectors.' Range SFBool
- 'X3DLightNode field on is implemented by multiple nodes.' Range SFBool
- 'X3DLayerNode field pickable is implemented by multiple nodes.' Range SFBool
- 'preferAccuracy provides hint for performance preference: higher accuracy or faster computational speed.' Range SFBool
- 'X3DSequencerNode field previous is implemented by multiple nodes.' Range SFBool
- 'X3DTexture3DNode field repeatR is implemented by multiple nodes.' Range SFBool
- 'X3DTexture2DNode field repeatS is implemented by multiple nodes.' Range SFBool
- 'X3DTexture2DNode field repeatT is implemented by multiple nodes.' Range SFBool
- 'X3DViewpointNode field retainUserOffsets is implemented by multiple nodes.' Range SFBool
- 'Whether to rotate coordinates of nodes using this GeoOrigin so that local-up direction aligns with VRML Y axis rotateYUp false means local up-direction is relative to planet surface rotateYUp true allows proper operation of NavigationInfo modes FLY, WALK.' Range SFBool
- 'Whether RTP headers are prepended to DIS PDUs.' Range SFBool
- 'separateBackColor determines whether separate Material values are used for back faces.' Range SFBool
- 'X3DBindableNode field set_bind is implemented by multiple nodes.' Range SFBool
- 'If input event set_boolean is true, trigger output of integer value.' Range SFBool
- 'X3DLightNode field shadows is implemented by multiple nodes.' Range SFBool
- 'shiftKey generates true event when pressed, false event when released.' Range SFBool
- 'Whether to draw sides (other inside faces are not drawn).' Range SFBool
- 'Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).' Range SFBool
- 'Whether to spatialize sound playback relative to viewer.' Range SFBool
- 'Persistent state value that gets toggled or reset.' Range SFBool
- 'Whether to draw top (inside faces are never drawn).' Range SFBool
- 'Whether text direction is top-to-bottom (true) or bottom-to-top (false).' Range SFBool
- 'If trackCurrentView field is true then position and orientation match avatar\'s (user\'s) current view.' Range SFBool
- 'Event signaling viewpoint transition complete.' Range SFBool
- 'triggerTrue outputs a true value whenever a triggerTime event is received.' Range SFBool
- 'X3DNurbsSurfaceGeometryNode field uClosed is implemented by multiple nodes.' Range SFBool
- 'useFiniteRotation enables/disables higher-resolution, higher-cost computational method for calculating rotations.' Range SFBool
- 'useGeometry indicates whether collision-detection code checks down to level of geometry, or only make approximations using geometry bounds.' Range SFBool
- 'useGlobalGravity indicates whether this particular body is influenced by parent RigidBodyCollection\'s gravity setting.' Range SFBool
- 'X3DNurbsSurfaceGeometryNode field vClosed is implemented by multiple nodes.' Range SFBool
- 'Single intermittent output value determined by current key time and corresponding keyValue entry.' Range SFBool
- 'X3DViewpointNode field viewAll is implemented by multiple nodes.' Range SFBool
- 'X3DLayerNode field visible is implemented by multiple nodes.' Range SFBool