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Datatype: MFInt32
Annotations (1)
dcterms:description
"MFInt32 defines an array of 32-bit signed integers. Array values are optionally separated by commas in XML syntax."
Usage (23)
'Array of change counters, each incremented when an articulated parameter is updated.'
Range
MFInt32
'Array of designators for each articulated parameter.'
Range
MFInt32
'Array of ID parts that each articulated parameter is attached to.'
Range
MFInt32
'Array of type enumerations for each articulated parameter element.'
Range
MFInt32
'colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).'
Range
MFInt32
'coordIndex indices provide the order in which coordinates are applied to construct each polygon face.'
Range
MFInt32
'Holds audio or digital data conveyed by the radio transmission.'
Range
MFInt32
'fanCount array provides number of vertices in each fan.'
Range
MFInt32
'Defines image: width, height, number_of_components per each pixel value, and list of pixel_values.'
Range
MFInt32
'index values provide order in which coordinates are applied.'
Range
MFInt32
'Output values for linear sequencing, each corresponding to an input-fraction value in the key array.'
Range
MFInt32
'normalIndex values define the order in which normal vectors are applied to polygons (or vertices).'
Range
MFInt32
'X3DDamperNode field order is implemented by multiple nodes.'
Range
MFInt32
'colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).'
Range
MFInt32
'coordIndex indices provide the order in which coordinates are applied to construct each polygon face.'
Range
MFInt32
set_index
Range
MFInt32
'normalIndex values define the order in which normal vectors are applied to polygons (or vertices).'
Range
MFInt32
'List of texture-coordinate indices mapping attached texture to corresponding coordinates.'
Range
MFInt32
'Coordinate index values referencing which vertices are influenced by the HAnimJoint.'
Range
MFInt32
'stripCount array provides number of vertices in each strip.'
Range
MFInt32
'List of texture-coordinate indices mapping attached texture to corresponding coordinates.'
Range
MFInt32
'value specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.'
Range
MFInt32
'vertexCount describes how many vertices are used in each individual polyline segment from the Coordinate point values.'
Range
MFInt32
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