Class: 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
Annotations (1)
- rdfs:label "Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture."
Usage (18)
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying ambientIntensity for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying baseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying diffuseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying metallic for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying normalScale for this material node, the contained texture modulates the texture across the surface.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying shininess for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'When applying specularColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'collection of 2D texture sources.' Range 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DSensorNode field description is implemented by multiple nodes.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'Base type for all texture node types that define a single texture. A single texture can be used to influence a parameter of various material nodes in the Shape component, and it can be a child of MultiTexture.'