Class: 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
Annotations (1)
- rdfs:label "RigidBodyCollection represents a system of bodies that interact within a single physics model."
Usage (23)
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'Collection of top-level nodes that comprise a set of bodies evaluated as a single set of interactions.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'The collider field specifies a CollisionCollection node that holds a collidables field of nodes and spaces that are to be included in collision-detection computations.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'The joints field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'set_contacts input field for Contact nodes provides per-frame information about contacts between bodies.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'constantForceMix modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'contactSurfaceThickness defines how far bodies may interpenetrate after a collision, allowing simulation of softer bodies that deform somewhat during collision.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DSensorNode field enabled is implemented by multiple nodes.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'errorCorrection describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step).' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'gravity indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2).' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'iterations controls number of iterations performed over collectioned joints and bodies during each evaluation.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'or -1, maxCorrectionSpeed.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'preferAccuracy provides hint for performance preference: higher accuracy or faster computational speed.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'RigidBodyCollection represents a system of bodies that interact within a single physics model.'