Class: 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
Annotations (1)
- rdfs:label "DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave."
Usage (14)
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'addedEntities array contains any new entities added during the last frame.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'Grouping nodes contain an ordered list of children nodes.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'removedEntities output array provides EspduTransform references to any entities removed during last frame, either due to a timeout or from an explicit RemoveEntityPDU action.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'Multicast network address, or else \'localhost\'.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'Simulation/exercise applicationID is unique for application at that site.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'Multicast network port, for example: 3000.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'Simulation/exercise siteID of the participating LAN or organization.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.'