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## Object Property: :hasSpecularTexture

#### Annotations (2)

- rdfs:label "When applying specularColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel."
- rdfs:label "When applying specularColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel."

#### Domains (2)

- :EnvironmentLight
- :Material

#### Ranges (2)

- :X3DEnvironmentTextureNode
- :X3DSingleTextureNode

#### Inverses (2)

- :fieldSpecularTextureHasParentEnvironmentLight
- :fieldSpecularTextureHasParentMaterial

#### Superproperties (1)

- :hasChild

#### Usage (3)

- :hasSpecularTexture ⊆ :hasChild
- :fieldSpecularTextureHasParentEnvironmentLight inverse :hasSpecularTexture
- :fieldSpecularTextureHasParentMaterial inverse :hasSpecularTexture