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## Object Property: :hasSkinBindingNormal

#### Annotations (1)

- rdfs:label "Array of Normal nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose."

#### Domains (1)

- :HAnimHumanoid

#### Ranges (1)

- :X3DNormalNode

#### Inverses (1)

- :fieldSkinBindingNormalHasParentHAnimHumanoid

#### Superproperties (1)

- :hasChild

#### Usage (2)

- :hasSkinBindingNormal ⊆ :hasChild
- :fieldSkinBindingNormalHasParentHAnimHumanoid inverse :hasSkinBindingNormal