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## Object Property: :hasOcclusionTexture

#### Annotations (1)

- rdfs:label "When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel."

#### Domains (2)

- :Material
- :PhysicalMaterial

#### Ranges (1)

- :X3DSingleTextureNode

#### Inverses (2)

- :fieldOcclusionTextureHasParentMaterial
- :fieldOcclusionTextureHasParentPhysicalMaterial

#### Superproperties (1)

- :hasChild

#### Usage (3)

- :hasOcclusionTexture ⊆ :hasChild
- :fieldOcclusionTextureHasParentMaterial inverse :hasOcclusionTexture
- :fieldOcclusionTextureHasParentPhysicalMaterial inverse :hasOcclusionTexture