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## Data Property: :elapsedTime

#### Annotations (2)

- rdfs:label "X3DTimeDependentNode field elapsedTime is implemented by multiple nodes."
- rdfs:label "elapsedTime is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds."

#### Domains (2)

- :HAnimMotion
- :X3DTimeDependentNode

#### Ranges (1)

- :SFTime

#### Superproperties (1)

- :accessTypeOutputOnly

#### Usage (1)

- :elapsedTime ⊆ :accessTypeOutputOnly