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## Object Property: :hasEmissiveTexture

#### Annotations (1)

- rdfs:label "When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel."

#### Domains (3)

- :Material
- :PhysicalMaterial
- :UnlitMaterial

#### Ranges (1)

- :X3DSingleTextureNode

#### Inverses (3)

- :fieldEmissiveTextureHasParentMaterial
- :fieldEmissiveTextureHasParentPhysicalMaterial
- :fieldEmissiveTextureHasParentUnlitMaterial

#### Superproperties (1)

- :hasChild

#### Usage (4)

- :hasEmissiveTexture ⊆ :hasChild
- :fieldEmissiveTextureHasParentMaterial inverse :hasEmissiveTexture
- :fieldEmissiveTextureHasParentPhysicalMaterial inverse :hasEmissiveTexture
- :fieldEmissiveTextureHasParentUnlitMaterial inverse :hasEmissiveTexture