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## Object Property: :hasShininessTexture

#### Annotations (1)

- rdfs:label "When applying shininess for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel."

#### Domains (1)

- :Material

#### Ranges (1)

- :X3DSingleTextureNode

#### Inverses (1)

- :fieldShininessTextureHasParentMaterial

#### Superproperties (1)

- :hasChild

#### Usage (2)

- :hasShininessTexture ⊆ :hasChild
- :fieldShininessTextureHasParentMaterial inverse :hasShininessTexture