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## Object Property: :hasDiffuse

#### Annotations (1)

- rdfs:label "When applying diffuseColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel."

#### Domains (1)

- :EnvironmentLight

#### Ranges (1)

- :X3DSingleTextureNode

#### Inverses (1)

- :fieldDiffuseHasParentEnvironmentLight

#### Superproperties (1)

- :hasChild

#### Usage (2)

- :hasDiffuse ⊆ :hasChild
- :fieldDiffuseHasParentEnvironmentLight inverse :hasDiffuse