| AllenDutton |
Articulated human model developed from laser-scan data using X3D native tags, rather than prototypes.
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| AllenDuttonBlurryMotion |
Articulated human model developed from laser-scan data in x3d Native Tags.
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| AllenDuttonProtoInstances |
Articulated human model developed from laser-scan data.
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| AllenStandShootRifleM24 |
Canonical H-Anim 1 -1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
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| BoxMan |
A Seamless VRML Human, demonstrating the H-Anim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
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| BoxManAnimationPanel |
A Seamless VRML Human, demonstrating the H-Anim 2001 Specification, animation panel shows multiple behaviors.
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| Bubbles |
Bubble animation used by Nancy Diving example.
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| DiamondManLOA_0 |
H-Anim skeletal structure for Level of Action (LOA) zero, with one diamond at the base node for the structure.
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| DiamondManLOA_1 |
H-Anim skeletal structure for Level of Action (LOA) one, with diamonds at the Joint centers.
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| DiamondManLOA_2 |
hanim skeletal structure at level of articulation two, one diamond at the base node for the structure.
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| HAnimBehaviorPrototypes |
Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregated behaviors.
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| HAnimModelFootLeft |
Left foot, using high-fidelity definitions for HAnim version 2.0.
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| HAnimModelFootRight |
Right foot, using high-fidelity definitions for HAnim version 2.0.
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| HAnimModelHandLeft |
Left hand, using high-fidelity definitions for HAnim version 2.0.
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| HAnimModelHandRight |
Right hand using high-fidelity definitions for HAnim version 2.0.
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| HAnimModelsHandsFeet |
Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0.
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| HAnimPrototypes |
Example implementation of X3D Humanoid Animation (H-Anim) nodes using X3D prototypes.
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| HAnimSpecificationLOA3Illustrated |
H-Anim Specification reference example providing full coverage and visibility of all specified H-Anim constructs, also suitable for re-use as an authoring template.
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| HAnimSpecificationLOA3Invisible |
H-Anim Specification reference example providing full coverage (and no illustrated visibility) of all specified H-Anim constructs, also suitable for re-use as an authoring template.
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| HAnimSpecificationLOA3Motion |
H-Anim Specification reference example providing full coverage and visibility of all specified H-Anim constructs, plus motion animations.
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| InterchangableActorsViaDynamicRoutingPrototypes |
This example demonstrates interchangeability of avatars (Nancy, Allen, Boxman) and animation behaviors (Stand, Run, Jump, Walk) via dynamic routing.
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| JoeSkinTexcoordDisplacerKick |
The Joe model is a Humanoid with textured skin.
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| KoreanCharacter01Jin |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter02Chul |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter03Hyun |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter04Young |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter05Ju |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter06Ga |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter07No |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter08Da |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter09Ru |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter10Mi |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter11Min |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| KoreanCharacter12Sun |
Articulated 3D game character designed with a general graphics tool, then converted into an X3D H-Anim model.
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| LOA1_JumpAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| LOA1_KneelAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| LOA1_RunAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| LOA1_StandAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| LOA1_StopAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| LOA1_SwimmingFlutterKickAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| LOA1_WalkAnimation |
Humanoid animation prototype reusable by any Humanoid.
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| Marine |
Marine model.
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| MaskAndSnorkel |
Diving mask and snorkel tube.
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| NancyDiving |
Nancy having fun scuba diving!.
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| NancyDivingProtoInstances |
Nancy having fun scuba diving - developmental model using ProtoInstance instead of H-Anim native tags, do not use this pattern.
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| NancyNativeTags |
Canonical H-Anim 1.1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
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| NancyPrototypes |
Canonical H-Anim 1.1 specification example, using ProtoDeclaration and ProtoInstance instead of native X3D tags.
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| NancyStandShootRifleM24 |
Canonical H-Anim 1.1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
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| ScubaTank |
Scuba gear used by Nancy Diving example.
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