<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent=' ScriptEventsPumpHouse.x3d '/>
<meta name='descriptioncontent='A Script node provides the path and orientation animation for three cones that orbit near the pump house.'/>
<meta name='creatorcontent='Todd Gagnon and Mark A. Boyd'/>
<meta name='translatorcontent=' Xeena VRML importer, X3D-Edit 3.1, https://www.web3d.org/x3d/content/README.X3D-Edit.html '/>
<meta name='createdcontent='8 June 1998'/>
<meta name='translatedcontent='20 December 2002'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent=' KelpTank.x3d '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/PumpHouse.x3d '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptEventsPumpHouse.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo info='"DTG of last update: 081200Jun98 Added: Updated: cycleInterval to 5.5 Modeled by: Todd Gagnon and Mark A. Boyd"title='pumpHouse1.4.wrl'/>
<Background skyColor='1 1 1'/>
<Viewpoint description='Book Vieworientation='-0.969 0.239 0.056 0.13position='1.66 1.34 5.95'/>
<Group>
<Transform scale='0.91 0.6 0.3translation='0.8 -0.65 0.5'>
<Shape>
<Appearance>
<Material diffuseColor='0.749 0.694 0.651'/>
</Appearance>
<Cylinder bottom='falsetop='false'/>
</Shape>
</Transform>
<Group>
<Shape>
<Appearance DEF='PumpHouseAppearance'>
<Material diffuseColor='0.82 0.78 0.74'/>
</Appearance>
<IndexedFaceSet coordIndex='0 1 5 4 -1 5 1 2 6 -1 6 2 3 7 -1 3 0 4 7 -1 1 12 13 2 -1 2 13 14 -1 12 15 16 13 -1 15 0 3 16 -1 16 3 17 -1 9 5 6 10 -1 8 9 10 11 -1 4 8 11 7 -1 4 5 9 8 -1 11 10 6 7 -1 3 2 14 17 -1 13 16 17 14 -1'>
<Coordinate point='0.0 0.0 0.0 2.0 0.0 0.0 2.0 1.75 0.0 0.0 1.75 0.0 0.625 0.75 0.0 1.0 0.75 0.0 1.0 1.6 0.0 0.625 1.6 0.0 0.625 0.75 -0.65 1.0 0.75 -0.65 1.0 1.6 -0.65 0.625 1.6 -0.65 2.0 0.0 -2.7 2.0 1.75 -2.7 2.0 2.5 -1.0 0.0 0.0 -2.7 0.0 1.75 -2.7 0.0 2.5 -1.0'/>
</IndexedFaceSet>
</Shape>
<!-- ROUTE information for PumpTouched node:  [from isActive to Filter.set_boolean ] -->
<TouchSensor DEF='PumpToucheddescription='touch to activate'/>
</Group>
</Group>
<Group>
<Transform scale='0.5 0.5 0.5translation='1.0 1.1 -1.5'>
<!-- ROUTE information for PistonTransform node:  [from PistonPath.value_changed to set_translation ] -->
<Transform DEF='PistonTransform'>
<Transform scale='1.8 1.2 0.6translation='0.0 -0.2 0.0'>
<Shape>
<Appearance>
<Material diffuseColor='0.427 0.427 0.42'/>
</Appearance>
<Cylinder height='1.0radius='0.98'/>
</Shape>
</Transform>
<Transform DEF='CylinderRodrotation='0.0 0.0 -1.0 0.523599translation='-0.25 0.75 0.0'>
<Shape>
<Appearance USE=' PumpHouseAppearance'/>
<Cylinder height='1.0radius='0.1'/>
</Shape>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.047198translation='1.0 0.6 0.0'>
<Transform USE=' CylinderRod'/>
</Transform>
<Transform translation='0.0 1.2 0.0'>
<Shape>
<Appearance USE=' PumpHouseAppearance'/>
<Sphere radius='0.15'/>
</Shape>
</Transform>
<!-- ROUTE information for RockerArm1 node:  [from Rocker1Path.value_changed to set_translation ] [from Rocker1Rotation.value_changed to set_rotation ] -->
<Transform DEF='RockerArm1center='0.0 -0.4 0.0'>
<Shape>
<Appearance USE=' PumpHouseAppearance'/>
<Cylinder height='1.8radius='0.1'/>
</Shape>
<Transform translation='0.0 0.95 0.0'>
<Shape>
<Appearance USE=' PumpHouseAppearance'/>
<Sphere radius='0.15'/>
</Shape>
</Transform>
<!-- ROUTE information for Rocker1Path node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm1.set_translation ] -->
<PositionInterpolator DEF='Rocker1Pathkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='0.0 2.0 -0.25 0.0 1.8 -0.35 0.0 1.8 -0.35 0.0 2.0 -0.25 0.0 2.0 -0.12 0.0 2.0 -0.25'/>

<!-- ROUTE information for Rocker1Rotation node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm1.set_rotation ] -->
<OrientationInterpolator DEF='Rocker1Rotationkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='-1.0 0.0 0.0 0.523599 -1.0 0.0 0.0 1.0471976 -1.0 0.0 0.0 1.0471976 -1.0 0.0 0.0 0.523599 -1.0 0.0 0.0 0.2617994 -1.0 0.0 0.0 0.523599'/>
</Transform>
<!-- ROUTE information for RockerArm2 node:  [from Rocker2Path.value_changed to set_translation ] [from Rocker2Rotation.value_changed to set_rotation ] -->
<Transform DEF='RockerArm2center='0.0 0.7 0.0'>
<Shape>
<Appearance USE=' PumpHouseAppearance'/>
<Cylinder height='1.8radius='0.1'/>
</Shape>
<Transform translation='0.0 -0.95 0.0'>
<Shape>
<Appearance USE=' PumpHouseAppearance'/>
<Sphere radius='0.15'/>
</Shape>
</Transform>
<!-- ROUTE information for Rocker2Path node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm2.set_translation ] -->
<PositionInterpolator DEF='Rocker2Pathkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='0.0 1.95 -1.0 0.0 1.2 -1.6 0.0 1.2 -1.6 0.0 1.95 -1.0 0.0 2.2 -0.65 0.0 1.95 -1.0'/>

<!-- ROUTE information for Rocker2Rotation node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm2.set_rotation ] -->
<OrientationInterpolator DEF='Rocker2Rotationkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='1.0 0.0 0.0 0.523599 1.0 0.0 0.0 0.4 1.0 0.0 0.0 0.4 1.0 0.0 0.0 0.523599 1.0 0.0 0.0 1.570796 1.0 0.0 0.0 0.523599'/>
</Transform>
</Transform>

<!-- ROUTE information for PistonPath node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to PistonTransform.set_translation ] -->
<PositionInterpolator DEF='PistonPathkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='-0.4 -2.3 4.0 -0.4 -1.5 4.0 -0.4 -1.5 4.0 -0.4 -2.3 4.0 -0.4 -3.3 4.0 -0.4 -2.3 4.0'/>

<!-- ROUTE information for Timer node:  [from Filter.inputTrue to enabled ] [from fraction_changed to Angle.set_fraction ] -->
<TimeSensor DEF='TimercycleInterval='2enabled='falseloop='truestartTime='1'/>

<!-- ROUTE information for Angle node:  [from Timer.fraction_changed to set_fraction ] [from value_changed to Control.angle ] -->
<ScalarInterpolator DEF='Anglekey='0 1keyValue='0 6.28319'/>


<Transform translation='3 2 4'>
<Transform DEF='EyeCandy'>
<!-- ROUTE information for CandyRed node:  [from Control.positionRed to translation ] [from Control.orientationRed to rotation ] -->
<Transform DEF='CandyRedrotation='0 0 1 3.14translation='0 -1.5 .5'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Cone DEF='b1bottomRadius='.5height='1'/>
</Shape>
</Transform>
<!-- ROUTE information for CandyGreen node:  [from Control.positionGreen to translation ] [from Control.orientationGreen to rotation ] -->
<Transform DEF='CandyGreenrotation='0 0 1 -1.05translation='1.3 .75 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 1 1'/>
</Appearance>
<Cone USE=' b1'/>
</Shape>
</Transform>
<!-- ROUTE information for CandyTurquoise node:  [from Control.positionTurquoise to translation ] [from Control.orientationTurquoise to rotation ] -->
<Transform DEF='CandyTurquoiserotation='0 0 1 1.05translation='-1.3 .75 -.5'>
<Shape>
<Appearance>
<Material diffuseColor='1 1 0'/>
</Appearance>
<Cone USE=' b1'/>
</Shape>
</Transform>
</Transform>
</Transform>
<field name='angletype='SFFloataccessType='inputOnly'/>
<field name='positionRedtype='SFVec3faccessType='outputOnly'/>
<field name='positionGreentype='SFVec3faccessType='outputOnly'/>
<field name='positionTurquoisetype='SFVec3faccessType='outputOnly'/>
<field name='orientationRedtype='SFRotationaccessType='outputOnly'/>
<field name='orientationGreentype='SFRotationaccessType='outputOnly'/>
<field name='orientationTurquoisetype='SFRotationaccessType='outputOnly'/>
</Script>
</Transform>
</Group>
< ROUTE  fromNode=' PumpTouched' fromField='isActive' toNode=' Filter' toField='set_boolean'/>
< ROUTE  fromNode=' Filter' fromField='inputTrue' toNode=' Timer' toField='enabled'/>
< ROUTE  fromNode=' Timer' fromField='fraction_changed' toNode=' Angle' toField='set_fraction'/>
< ROUTE  fromNode=' Angle' fromField='value_changed' toNode=' Control' toField='angle'/>
< ROUTE  fromNode=' Control' fromField='positionRed' toNode=' CandyRed' toField='translation'/>
< ROUTE  fromNode=' Control' fromField='positionGreen' toNode=' CandyGreen' toField='translation'/>
< ROUTE  fromNode=' Control' fromField='positionTurquoise' toNode=' CandyTurquoise' toField='translation'/>
< ROUTE  fromNode=' Control' fromField='orientationRed' toNode=' CandyRed' toField='rotation'/>
< ROUTE  fromNode=' Control' fromField='orientationGreen' toNode=' CandyGreen' toField='rotation'/>
< ROUTE  fromNode=' Control' fromField='orientationTurquoise' toNode=' CandyTurquoise' toField='rotation'/>
< ROUTE  fromNode=' Filter' fromField='inputFalse' toNode=' PistonClock' toField='enabled'/>
< ROUTE  fromNode=' PistonClock' fromField='fraction_changed' toNode=' PistonPath' toField='set_fraction'/>
< ROUTE  fromNode=' PistonPath' fromField='value_changed' toNode=' PistonTransform' toField='set_translation'/>
< ROUTE  fromNode=' PistonClock' fromField='fraction_changed' toNode=' Rocker1Path' toField='set_fraction'/>
< ROUTE  fromNode=' Rocker1Path' fromField='value_changed' toNode=' RockerArm1' toField='set_translation'/>
< ROUTE  fromNode=' PistonClock' fromField='fraction_changed' toNode=' Rocker1Rotation' toField='set_fraction'/>
< ROUTE  fromNode=' Rocker1Rotation' fromField='value_changed' toNode=' RockerArm1' toField='set_rotation'/>
< ROUTE  fromNode=' PistonClock' fromField='fraction_changed' toNode=' Rocker2Path' toField='set_fraction'/>
< ROUTE  fromNode=' Rocker2Path' fromField='value_changed' toNode=' RockerArm2' toField='set_translation'/>
< ROUTE  fromNode=' PistonClock' fromField='fraction_changed' toNode=' Rocker2Rotation' toField='set_fraction'/>
< ROUTE  fromNode=' Rocker2Rotation' fromField='value_changed' toNode=' RockerArm2' toField='set_rotation'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: Angle, b1, CandyGreen, CandyRed, CandyTurquoise, Control, CylinderRod, EyeCandy, Filter, PistonClock, PistonPath, PistonTransform, PumpHouseAppearance, PumpTouched, Rocker1Path, Rocker1Rotation, Rocker2Path, Rocker2Rotation, RockerArm1, RockerArm2, Timer

Index for Viewpoint node: Viewpoint_1
-->

Event Graph ROUTE Table entries with 21 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

PumpTouched
TouchSensor
isActive
SFBool

ROUTE
event to
(1)
Filter
BooleanFilter
set_boolean
SFBool

 
 
then
Filter
BooleanFilter
inputFalse
SFBool

ROUTE
event to
(2)
PistonClock
TimeSensor
enabled
SFBool

 
 
then
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
PistonPath
PositionInterpolator
set_fraction
SFFloat

 
 
then
PistonPath
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
PistonTransform
Transform
set_translation
SFVec3f
 
 
 
then
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
Rocker1Path
PositionInterpolator
set_fraction
SFFloat

 
 
then
Rocker1Path
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
RockerArm1
Transform
set_translation
SFVec3f
 
 
 
then
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
Rocker1Rotation
OrientationInterpolator
set_fraction
SFFloat

 
 
then
Rocker1Rotation
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
RockerArm1
Transform
set_rotation
SFRotation
 
 
 
then
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
Rocker2Path
PositionInterpolator
set_fraction
SFFloat

 
 
then
Rocker2Path
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
RockerArm2
Transform
set_translation
SFVec3f
 
 
 
then
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
Rocker2Rotation
OrientationInterpolator
set_fraction
SFFloat

 
 
then
Rocker2Rotation
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
RockerArm2
Transform
set_rotation
SFRotation
 
 
 
then
Filter
BooleanFilter
inputTrue
SFBool

ROUTE
event to
(2)
Timer
TimeSensor
enabled
SFBool

 
 
then
Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
Angle
ScalarInterpolator
set_fraction
SFFloat

 
 
then
Angle
ScalarInterpolator
value_changed
SFFloat

ROUTE
event to
(4)
Control
Script
angle
SFFloat

 
 
then
Control
Script
orientationGreen
SFRotation

ROUTE
event to
(5)
CandyGreen
Transform
rotation
SFRotation
 
 
 
then
Control
Script
orientationRed
SFRotation

ROUTE
event to
(5)
CandyRed
Transform
rotation
SFRotation
 
 
 
then
Control
Script
orientationTurquoise
SFRotation

ROUTE
event to
(5)
CandyTurquoise
Transform
rotation
SFRotation
 
 
 
then
Control
Script
positionGreen
SFVec3f

ROUTE
event to
(5)
CandyGreen
Transform
translation
SFVec3f
 
 
 
then
Control
Script
positionRed
SFVec3f

ROUTE
event to
(5)
CandyRed
Transform
translation
SFVec3f
 
 
 
then
Control
Script
positionTurquoise
SFVec3f

ROUTE
event to
(5)
CandyTurquoise
Transform
translation
SFVec3f


PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
PistonPath
PositionInterpolator
set_fraction
SFFloat

 
 
then
PistonPath
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
PistonTransform
Transform
set_translation
SFVec3f
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Rocker1Path
PositionInterpolator
set_fraction
SFFloat

 
 
then
Rocker1Path
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
RockerArm1
Transform
set_translation
SFVec3f
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Rocker1Rotation
OrientationInterpolator
set_fraction
SFFloat

 
 
then
Rocker1Rotation
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
RockerArm1
Transform
set_rotation
SFRotation
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Rocker2Path
PositionInterpolator
set_fraction
SFFloat

 
 
then
Rocker2Path
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
RockerArm2
Transform
set_translation
SFVec3f
PistonClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Rocker2Rotation
OrientationInterpolator
set_fraction
SFFloat

 
 
then
Rocker2Rotation
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
RockerArm2
Transform
set_rotation
SFRotation


Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Angle
ScalarInterpolator
set_fraction
SFFloat

 
 
then
Angle
ScalarInterpolator
value_changed
SFFloat

ROUTE
event to
(2)
Control
Script
angle
SFFloat

 
 
then
Control
Script
orientationGreen
SFRotation

ROUTE
event to
(3)
CandyGreen
Transform
rotation
SFRotation
 
 
 
then
Control
Script
orientationRed
SFRotation

ROUTE
event to
(3)
CandyRed
Transform
rotation
SFRotation
 
 
 
then
Control
Script
orientationTurquoise
SFRotation

ROUTE
event to
(3)
CandyTurquoise
Transform
rotation
SFRotation
 
 
 
then
Control
Script
positionGreen
SFVec3f

ROUTE
event to
(3)
CandyGreen
Transform
translation
SFVec3f
 
 
 
then
Control
Script
positionRed
SFVec3f

ROUTE
event to
(3)
CandyRed
Transform
translation
SFVec3f
 
 
 
then
Control
Script
positionTurquoise
SFVec3f

ROUTE
event to
(3)
CandyTurquoise
Transform
translation
SFVec3f



-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptEventsPumpHouseIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptEventsPumpHouse.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

to top <!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->