Package X3dForAdvancedModeling.Animation
Class DEF_USE_AnimationExample
java.lang.Object
X3dForAdvancedModeling.Animation.DEF_USE_AnimationExample
Illustrate how USE nodes implement copy by reference, resulting in immediate changes when original DEF node is modified.
Related links: Catalog page DEF_USE_AnimationExample, source DEF_USE_AnimationExample.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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DEF_USE_AnimationExample
public DEF_USE_AnimationExample()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- DEF_USE_AnimationExample model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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