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<a href="index.html"><img border="0" alt="Figure 28.2 Anchor Load Another World" title="Figure 28.2 Anchor Load Another World" hspace="10"
src="_viewpoints/Figure28_2AnchorLoadAnotherWorld.x3d._VP_Left_corner_view.png" width="156" height="89" align="middle"/></a>
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Similar to HTML web pages, the Anchor node lets an author make shapes selectable for navigating to another viewpoint,
loading a new VRML/X3D world, or launching new content in a Web browser.
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An Anchor node creates a group that acts as a clickable anchor where every child node in the group is displayed, and
clicking one follows a url to another scene or another Web link.
An Anchor can also bring the user to another Viewpoint location in the scene.
A description field names each Anchor so that the user knows its purpose.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch28.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0094.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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