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<a href="index.html"><img border="0" alt="Figure 24.1 Emitter Markers" title="Figure 24.1 Emitter Markers" hspace="10"
src="_viewpoints/Figure24_1EmitterMarkers.x3d._VP_9m_distance,_range_circles_at_5m_and_10m.png" width="156" height="89" align="middle"/></a>
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The Sound node controls the stereo 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
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Sounds can be triggered by viewer actions: clicks, horn honks, door latch noises, etc.
Sounds can also be continuous in the background: wind, crowd noises, elevator music.
Sounds emit from a location, in a direction, and within an ellipsoidal volume.
A Sound node describes a sound emitter, where a source node provides the sound and range fields describe the sound region.
An AudioClip node or a MovieTexture node describe a sound source, where a url points to the sound file.
AudioClip also controls playback by start time, stop time, and (optionally) looping.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch24.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0333.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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