<table border="0" width="100%"> <tbody> <tr> <td align="left"> <p> Fog simulates atmospheric effects by blending distant objects with fog color. </p> <p> Fog increases realism and can be used to set a mood, even indoors. Add fog outside to create hazy worlds, or add fog inside to create dark dungeons. Fog has a color, a type, and a visibility range. Fog limits the viewer's sight, reducing the amount of the world you have to build and the amount of the world that must be drawn. </p> <p> These X3D scenes are adapted directly from the <a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch23.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>. Also available: <a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0325.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>. </p> </td> <td align="center" rowspan="2"> <a href="index.html"><img border="0" alt="Figure 23.5 Binding Fogs And Backgrounds" title="Figure 23.5 Binding Fogs And Backgrounds" hspace="10" src="_viewpoints/Figure23_5BindingFogsAndBackgrounds.x3d._VP_Binding_fog_and_background_pairs.png" width="156" height="89" align="middle"/></a> </td> </tr> </tbody> </table>