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Fog simulates atmospheric effects by blending distant objects with fog color.
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Fog increases realism and can be used to set a mood, even indoors.
Add fog outside to create hazy worlds, or add fog inside to create dark dungeons.
Fog has a color, a type, and a visibility range.
Fog limits the viewer's sight, reducing the amount of the world you have to build and the amount of the world that must be drawn.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch23.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0325.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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<a href="index.html"><img border="0" alt="Figure 23.5 Binding Fogs And Backgrounds" title="Figure 23.5 Binding Fogs And Backgrounds" hspace="10"
src="_viewpoints/Figure23_5BindingFogsAndBackgrounds.x3d._VP_Binding_fog_and_background_pairs.png" width="156" height="89" align="middle"/></a>
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