<table border="0" width="100%"> <tbody> <tr> <td align="center" rowspan="2"> <a href="index.html"><img border="0" alt="Figure 16.7 Vertex Colored Elevation Grid Mountain" title="Figure 16.7 Vertex Colored Elevation Grid Mountain" hspace="10" src="_viewpoints/Figure16_7VertexColoredElevationGridMountain.x3d._VP_Per-vertex_colored_mountain.png" width="156" height="89" align="middle"/></a> </td> <td align="left"> <p> The Color node lists Red-Green-Blue (RGB) colors to use for rendering points in a geometric shape. </p> <p> Color indexes select colors to use at each vertex. Colors override any accompanying Material node. The colorPerVertex field selects color per line/face/grid square or else color per coordinate. </p> <p> These X3D scenes are adapted directly from the <a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch16.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>. Also available: <a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0221.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>. </p> </td> </tr> </tbody> </table>