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Extrusion geometry is defined by a 2D cross-section that is stretched and rotated around a central spine.
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Extruded shapes are very common: tubes, pipes, bars, vases, donuts, and other tricky uses.
An Extrusion node efficiently creates extruded shapes.
The crossSection field specifies the cross-section, and the spine field specifies the sweep path.
The scale and orientation fields specify scaling and rotation at each spine point.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch15.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0208.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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<a href="index.html"><img border="0" alt="Figure 15.10 Extruded Room With Axes" title="Figure 15.10 Extruded Room With Axes" hspace="10"
src="_viewpoints/Figure15_10ExtrudedRoomWithAxes.x3d._VP_Extruded_room_with_a_doorway.png" width="156" height="89" align="middle"/></a>
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