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<a href="index.html"><img border="0" alt="Figure 10.09 Three Blinking Shapes" title="Figure 10.09 Three Blinking Shapes" hspace="10"
src="_viewpoints/Figure10_09ThreeBlinkingShapes.x3d._VP_Blinking_shapes.png" width="156" height="89" align="middle"/></a>
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Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity.
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Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity.
Colors specify a mixture of red, green, and blue (RGB) light with component values between 0.0 (none) and 1.0 (lots).
ColorInterpolator can animate color values, and
ScalarInterpolator can animate transparency values.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch10.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0071.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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