<table border="0" width="100%"> <tbody> <tr> <td align="center" rowspan="2"> <a href="index.html"><img border="0" alt="Figure 10.09 Three Blinking Shapes" title="Figure 10.09 Three Blinking Shapes" hspace="10" src="_viewpoints/Figure10_09ThreeBlinkingShapes.x3d._VP_Blinking_shapes.png" width="156" height="89" align="middle"/></a> </td> <td align="left"> <p> Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity. </p> <p> Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity. Colors specify a mixture of red, green, and blue (RGB) light with component values between 0.0 (none) and 1.0 (lots). ColorInterpolator can animate color values, and ScalarInterpolator can animate transparency values. </p> <p> These X3D scenes are adapted directly from the <a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch10.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>. Also available: <a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0071.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>. </p> </td> </tr> </tbody> </table>