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Authors can design interactivity into a scene that responds to user actions.
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A scene can sense when the viewer's cursor is over a shape, has touched a shape, or is dragging atop a shape.
A scene can also trigger animations on a viewer's touch, enabling the viewer to move and rotate shapes.
There are four main action sensor types:
TouchSensor senses touch,
SphereSensor senses drags in a spherical way,
CylinderSensor senses drags cylindrically, and
PlaneSensor senses drags around a plane.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch09.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0161.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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<a href="index.html"><img border="0" alt="Figure 09.6 Sphere Sensor With Axes" title="Figure 09.6 Sphere Sensor With Axes" hspace="10"
src="_viewpoints/Figure09_6SphereSensorWithAxes.x3d._VP_Default_viewpoint.png" width="156" height="89" align="middle"/></a>
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