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Scale transformations grow or shrink a local coordinate system by a scaling factor in the X, Y, and Z directions.
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Sometimes scale values are used to adjust units when the data in child nodes is not based on meters.
Transform operations are bottom-up: children shapes are first scaled, rotated, then translated.
Order is fixed, independent of the field order that happens to occur in the Transform node.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch07.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0064.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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<a href="index.html"><img border="0" alt="Figure 07.11 Scaled Arches" title="Figure 07.11 Scaled Arches" hspace="10"
src="_viewpoints/Figure07_11ScaledArches.x3d._VP_View_arches.png" width="156" height="89" align="middle"/></a>
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