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<a href="index.html"><img border="0" alt="Figure 06.09 Triple Asterisk 3D With Axes" title="Figure 06.09 Triple Asterisk 3D With Axes" hspace="10"
src="_viewpoints/Figure06_09TripleAsterisk3dWithAxes.x3d._VP_View_shape.png" width="156" height="89" align="middle"/></a>
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<p>
Rotations can transform the orientation of a shape in any direction.
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Rotation orients a coordinate system about a rotation axis by a rotation angle measured in radians.
To help remember positive and negative rotation directions: open your hand, stick out your thumb,
aim your thumb in an axis positive direction, and curl your fingers around the axis.
The curl direction is a positive rotation.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch06.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0059.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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