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This chapter describes
how to position shapes within an X-Y-Z world coordinate system by adding a parent Transform node.
Rotations about each axis are counter-clockwise using the right-hand rule.
Nested Transform nodes can translate, rotate and scale shapes relative to each other in 3D space.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch05.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0049.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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<a href="index.html"><img border="0" alt="Figure 05.11 Nested Archways With Axes" title="Figure 05.11 Nested Archways With Axes" hspace="10"
src="_viewpoints/Figure05_11NestedArchwaysWithAxes.x3d._VP_View_Arch.png" width="156" height="89" align="middle"/></a>
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