<table border="0" width="100%"> <tbody> <tr> <td align="left"> <p> This chapter describes how to position shapes within an X-Y-Z world coordinate system by adding a parent Transform node. Rotations about each axis are counter-clockwise using the right-hand rule. Nested Transform nodes can translate, rotate and scale shapes relative to each other in 3D space. </p> <p> These X3D scenes are adapted directly from the <a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch05.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>. Also available: <a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0049.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>. </p> </td> <td align="center" rowspan="2"> <a href="index.html"><img border="0" alt="Figure 05.11 Nested Archways With Axes" title="Figure 05.11 Nested Archways With Axes" hspace="10" src="_viewpoints/Figure05_11NestedArchwaysWithAxes.x3d._VP_View_Arch.png" width="156" height="89" align="middle"/></a> </td> </tr> </tbody> </table>