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<a href="index.html"><img border="0" alt="Figure 04.11, Text Overstrike Font With Axes" title="Figure 04.11, Text Overstrike Font With Axes" hspace="10"
src="_viewpoints/Figure04_11TextOverstrikeFontWithAxes.x3d._VP_View_from_30m_away.png" width="156" height="89" align="middle"/></a>
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<p>
Text geometry is placed in a Shape to describe your scene.
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This chapter describes
how to build Text shapes with accompanying FontStyle nodes to vary how strings are presented.
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These X3D scenes are adapted directly from the
<a href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/ch04.htm" target="_Vrml2Sourcebook">original VRML 2.0 Sourcebook chapter examples</a>.
Also available:
<a href="http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0038.htm" target="_Vrml2SourcebookCourse">Introduction to VRML97 SIGGRAPH98 course notes</a>.
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