<p align="center"> <a href="index.html"><img border="0" alt="Virtual Reality Modeling Language (VRML97)" title="Virtual Reality Modeling Language (VRML97)" src="vrml97-0.gif" width="470" height="85" align="middle"/></a> </p> <p> The VRML97 Specification was the second-generation predecessor specification that eventually led to the X3D Graphics International Standard, maintaining full compatibility with the X3D ClassicVRML Encoding. <p> <p> <b>Many 3D graphics systems support the Virtual Reality Modeling Language (VRML97).</b> These scenes support the <a href="https://www.web3d.org/documents/specifications/14772/V2.0/part1/examples.html" target="_blank">Examples</a> section of the <a href="https://www.web3d.org/documents/specifications/14772/V2.0" target="_blank"> VRML97 specification</a>. </p> <p> The baseline source kept under version control is in <code>.x3d</code> form, and the autogenerated products include versions using the VRML97 <code>.wrl</code> file extension. These examples are maintained for historic reasons and interoperability testing. Backwards compatibility of scenes remains a significant strength of the <a href="https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/Architecture.html" target="_blank">X3D specification</a>, which includes a fully interoperable <a href="http://new.web3d.org/files/specifications/19776-2/V3.3/Part02/X3D_ClassicVRML.html" target="_blank">ClassicVRML file encoding</a> as well as numerous <a href="https://www.web3d.org/x3d/content/examples/X3dResources.html#Conversions" target="_blank">conversion and translation tools</a>. </p> <p> Historic predecessor document references include the <a href="VrmlScript/vrmlscript.html" target="_blank">VRML Script Node Authoring Interface</a> proposal of 6&nbsp;October&nbsp;1996, and the <a href="VRML1.specification.txt" target="_blank">Virtual Reality Modeling Language&nbsp;(VRML)&nbsp;1.0&nbsp;Specification</a> of 26&nbsp;May&nbsp;1995. </p>