<table bgColor="#ffffff" border="0" width="100%"> <tbody> <tr> <td width="100%" align="center"> <br /> <a href="index.html"><img border="0" alt="Yardsticks" title="Yardsticks" hspace="0" src="YardStick.jpg" height="95" width="753" align="middle"/></a> </td> </tr> </tbody> </table> <p> Unit statements can redefine the base units of length/angle/force/mass values in an X3D scene from meters/radians/newtons/kilograms to other units of interest. </p> <p> These examples demonstrate use of the <a href="https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/concepts.html" target="_blank">X3D Units</a> statements proposed for X3D version 3.3. Unit statements define conversion factors from default units in order to simplify the creation of content using minimal data translation. The <a href="https://www.web3d.org/membership/login/memberwiki/index.php/X3D_Physical_Units_Proposal" target="_blank">original proposal</a> provides further detail. </p>