Rigid Body Physics modeling deals with objects as solid, unchangeable sets of mass having a velocity that can be connected together via various joint types that allow one body's motion to affect another.
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These examples support the X3D Rigid Body Physics component for simple kinematics, first implemented by Xj3D. Warning: the Rigid Body Physics component in not widely supported and these examples are insufficiently tested. Further work is welcome. Of related interest: Distributed Interactive Simulation (DIS) examples. |