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<a href="index.html"><img border="0" alt="Xj3D rigid-body car example" title="Xj3D rigid-body car example" hspace="10" src="originals/car/Xj3dRigidBodyCar.jpg" width="133" height="120" align="left"/></a>
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<p>
Rigid Body Physics modeling deals with objects as solid, unchangeable sets of mass having a velocity
that can be connected together via various joint types that allow one body's motion to affect another.
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These examples support the
<a href="https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigid_physics.html" target="_blank">X3D Rigid Body Physics component</a>
for simple kinematics, first implemented by
<a href="http://www.xj3d.org/extensions/rigid_physics_examples.html" target="_blank">Xj3D</a>.
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<i>Warning:</i>
the Rigid Body Physics component in not widely supported and these examples are insufficiently tested.
Further work is welcome.
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<p>
Of related interest:
<a href="../DistributedInteractiveSimulation/index.html" target="_blank">Distributed Interactive Simulation (DIS)</a>
examples.
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