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<a href="index.html"><img border="0" alt="Eight.x3d mesh model used for compression tests" title="Eight.x3d mesh model used for compression tests" hspace="10" src="Eight.png" width="85" height="151" align="left"/></a>
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Experimental Binary Compression algorithm models demonstrate the potential of geometric compression techniques.
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These developmental examples illustrate how geometric compression based on text-based ASCII encodings
might be integrated into X3D scenes via Prototype nodes that encapsulate Script processing.
The file-size reduction technique
<a href="http://www.cs.unc.edu/~isenburg/research/asciicoder" target="_blank">Coding Polygon Meshes as Compressable ASCII</a>
by Martin Isenburg and Jack Snoeyink
is documented in award-winning papers presented at the Web3D 2002 and 2003 Symposia.
A
<a href="http://www.cs.unc.edu/~isenburg/research/asciicoder/coder" target="_blank">Shout3D implementation demonstration</a>
is also available.
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Further work on the X3D Compressed Binary Encoding (CBE) can be found at
<a href="https://www.web3d.org/x3d/wiki/index.php/X3D_Binary_Compression_Capabilities_and_Plans" target="_blank">X3D Binary Compression Capabilities and Plans</a>
wiki page.
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