<table bgColor="#ffffff" border="0" width="100%"> <tbody> <tr> <td align="left" rowspan="2" cellpadding="10"> <a href="index.html"><img border="0" alt="Eight.x3d mesh model used for compression tests" title="Eight.x3d mesh model used for compression tests" hspace="10" src="Eight.png" width="85" height="151" align="left"/></a> </td> <td> <p> Experimental Binary Compression algorithm models demonstrate the potential of geometric compression techniques. </p> <p> These developmental examples illustrate how geometric compression based on text-based ASCII encodings might be integrated into X3D scenes via Prototype nodes that encapsulate Script processing. The file-size reduction technique <a href="http://www.cs.unc.edu/~isenburg/research/asciicoder" target="_blank">Coding Polygon Meshes as Compressable ASCII</a> by Martin Isenburg and Jack Snoeyink is documented in award-winning papers presented at the Web3D 2002 and 2003 Symposia. A <a href="http://www.cs.unc.edu/~isenburg/research/asciicoder/coder" target="_blank">Shout3D implementation demonstration</a> is also available. </p> <p> Further work on the X3D Compressed Binary Encoding (CBE) can be found at <a href="https://www.web3d.org/x3d/wiki/index.php/X3D_Binary_Compression_Capabilities_and_Plans" target="_blank">X3D Binary Compression Capabilities and Plans</a> wiki page. </p> </td> </tr> </tbody> </table>